NOTE: The examples provided are susceptible to Deadlocks.
Example:
QueuedLock queuedLock = new QueuedLock();
void func1()
{
try
{
queuedLock.Enter();
fubc2()
}
finally
{
queuedLock.Exit();
}
}
void func2()
{
try
{
queuedLock.Enter(); //<<<< DEADLOCK
}
finally
{
queuedLock.Exit();
}
}
Re. optional solution (inc. an optional IDisposable usage):
public sealed class QueuedLock
{
private class SyncObject : IDisposable
{
private Action m_action = null;
public SyncObject(Action action)
{
m_action = action;
}
public void Dispose()
{
lock (this)
{
var action = m_action;
m_action = null;
action?.Invoke();
}
}
}
private readonly object m_innerLock = new Object();
private volatile uint m_ticketsCount = 0;
private volatile uint m_ticketToRide = 1;
public bool Enter()
{
if (Monitor.IsEntered(m_innerLock))
return false;
uint myTicket = Interlocked.Increment(ref m_ticketsCount);
Monitor.Enter(m_innerLock);
while (true)
{
if (myTicket == m_ticketToRide)
return true;
Monitor.Wait(m_innerLock);
}
}
public void Exit()
{
Interlocked.Increment(ref m_ticketToRide);
Monitor.PulseAll(m_innerLock);
Monitor.Exit(m_innerLock);
}
public IDisposable GetLock()
{
if (Enter())
return new SyncObject(Exit);
return new SyncObject(null);
}
}
Usage:
QueuedLock queuedLock = new QueuedLock();
void func1()
{
bool isLockAquire = false;
try
{
isLockAquire = queuedLock.Enter();
// here code which needs to be synchronized in correct order
}
finally
{
if (isLockAquire)
queuedLock.Exit();
}
}
or:
QueuedLock queuedLock = new QueuedLock();
void func1()
{
using (queuedLock.GetLock())
{
// here code which needs to be synchronized in correct order
}
}