Xcode can't find my Storyboards and my Info.plist in my Copy Bundle Resources, So my App doesn't run. I tried to add the Existing files again but they always appear red highlighted. I'm pretty sure it must be a local problem because when i clone the latest update from my repository on my other mac its runs without any problems. I already tried to re-install Xcode, delete files from Xcode/DerivedData and i also deleted the com.apple.Xcode.plist. Anyone any ideas?
Try to reset your Simulator and then clean your App Build Folder
My experience is that the proposed solution works, but cleaning and re-compiling the entire app whenever a resource has changed is very tedious, especially for larger projects.
Therefore I came up with this solution that forces fresh resources in the app on a per-directory basis, without having to clean or recompile:
- Add a 'Run Script Build Phase' (Editor > Add Build Phase > Add Run Script Build Phase)
- Copy/paste the following script into the build phase (don't forget to set the actual paths on line 1):
dirsToCopy=("path1/directory1","path2/directory2")
for INPATTERN in "${dirsToCopy[@]}"; do
INDIR=$PROJECT_DIR/$INPATTERN/*
OUTDIR=$TARGET_BUILD_DIR/$CONTENTS_FOLDER_PATH/$INPATTERN
cp -R $INDIR $OUTDIR
done
For those not used to working with shell scripts:
paths on line 1 of the script are relative to the project directory (where the .xcodeproj file resides)
you can add more (or less) paths to the array
dirsToCopy
if you wantyou can change the pattern of files to copy where variable
INDIR
is definedyou can change how the copying is done (currently, recursive due to
-R
) by changing the flags tocp
in the last line of script within the for block.
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