Your colloquy with @Serplat suggests that you may be confounding opacity and transparency.
Opacity is a boolean property of Swing components used to optimize drawing:
true
: The component agrees to paint all of the bits contained within its rectangular bounds.
false
: The component makes no guarantees about painting all the bits within its rectangular bounds.
Transparency is a means of compositing digital images, as seen in this example.
Considering the distinction may help to clarify your question or focus your search for more information.
Addendum: Based on @camickr's example, the example below shows a blue square that "sticks" to the viewport, while the gray checkerboard may be scrolled over it.
import java.awt.*;
import javax.swing.*;
/** @see https://stackoverflow.com/questions/2846497 */
public class ScrollPanePaint extends JFrame {
private static final int TILE = 64;
public ScrollPanePaint() {
JViewport viewport = new MyViewport();
viewport.setView(new MyPanel());
JScrollPane scrollPane = new JScrollPane();
scrollPane.setViewport(viewport);
this.add(scrollPane);
this.setDefaultCloseOperation(DISPOSE_ON_CLOSE);
this.pack();
this.setLocationRelativeTo(null);
this.setVisible(true);
}
private static class MyViewport extends JViewport {
public MyViewport() {
this.setOpaque(false);
this.setPreferredSize(new Dimension(6 * TILE, 6 * TILE));
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.blue);
g.fillRect(TILE, TILE, 3 * TILE, 3 * TILE);
}
}
private static class MyPanel extends JPanel {
public MyPanel() {
this.setOpaque(false);
this.setPreferredSize(new Dimension(9 * TILE, 9 * TILE));
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.lightGray);
int w = this.getWidth() / TILE + 1;
int h = this.getHeight() / TILE + 1;
for (int row = 0; row < h; row++) {
for (int col = 0; col < w; col++) {
if ((row + col) % 2 == 0) {
g.fillRect(col * TILE, row * TILE, TILE, TILE);
}
}
}
}
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
new ScrollPanePaint();
}
});
}
}