I heard a few people expressing worries about "+" operator in std::string and various workarounds to speed up concatenation. Are any of these really necessary? If so, what is the best way to concatenate strings in C++?
The extra work is probably not worth it, unless you really really need efficiency. You probably will have much better efficiency simply by using operator += instead.
Now after that disclaimer, I will answer your actual question...
The efficiency of the STL string class depends on the implementation of STL you are using.
You could guarantee efficiency and have greater control yourself by doing concatenation manually via c built-in functions.
Why operator+ is not efficient:
Take a look at this interface:
template <class charT, class traits, class Alloc>
basic_string<charT, traits, Alloc>
operator+(const basic_string<charT, traits, Alloc>& s1,
const basic_string<charT, traits, Alloc>& s2)
You can see that a new object is returned after each +. That means that a new buffer is used each time. If you are doing a ton of extra + operations it is not efficient.
Why you can make it more efficient:
- You are guaranteeing efficiency instead of trusting a delegate to do it efficiently for you
- the std::string class knows nothing about the max size of your string, nor how often you will be concatenating to it. You may have this knowledge and can do things based on having this information. This will lead to less re-allocations.
- You will be controlling the buffers manually so you can be sure that you won't copy the whole string into new buffers when you don't want that to happen.
- You can use the stack for your buffers instead of the heap which is much more efficient.
- string + operator will create a new string object and return it hence using a new buffer.
Considerations for implementation:
- Keep track of the string length.
- Keep a pointer to the end of the string and the start, or just the start and use the start + the length as an offset to find the end of the string.
- Make sure the buffer you are storing your string in, is big enough so you don't need to re-allocate data
- Use strcpy instead of strcat so you don't need to iterate over the length of the string to find the end of the string.
Rope data structure:
If you need really fast concatenations consider using a rope data structure.
.reserve()
and .append()
avoid extra heap allocations for temporaries from operator+
, by ensuring the new contents are copied into the existing buffer of the destination string. However, that buffer may well already be on the heap, if the string is too long for the small-string optimisation (or the stdlib implementation, for whatever reason, doesn't use SSO). And merely being on the heap doesn't inherently make any difference to efficiency: it's allocating from the heap that's costly –
Contrary libstdc++
does this, for example. So, when calling operator+ with temporaries, it can achieve almost-as-good performance - perhaps an argument in favour of defaulting to it, for the sake of readability, unless one has benchmarks showing it is a bottleneck. However, a Standardised variadic append()
would be optimal and readable... –
Contrary Reserve your final space before, then use the append method with a buffer. For example, say you expect your final string length to be 1 million characters:
std::string s;
s.reserve(1000000);
while (whatever)
{
s.append(buf,len);
}
I would not worry about it. If you do it in a loop, strings will always preallocate memory to minimize reallocations - just use operator+=
in that case. And if you do it manually, something like this or longer
a + " : " + c
Then it's creating temporaries - even if the compiler could eliminate some return value copies. That is because in a successively called operator+
it does not know whether the reference parameter references a named object or a temporary returned from a sub operator+
invocation. I would rather not worry about it before not having profiled first. But let's take an example for showing that. We first introduce parentheses to make the binding clear. I put the arguments directly after the function declaration that's used for clarity. Below that, i show what the resulting expression then is:
((a + " : ") + c)
calls string operator+(string const&, char const*)(a, " : ")
=> (tmp1 + c)
Now, in that addition, tmp1
is what was returned by the first call to operator+ with the shown arguments. We assume the compiler is really clever and optimizes out the return value copy. So we end up with one new string that contains the concatenation of a
and " : "
. Now, this happens:
(tmp1 + c)
calls string operator+(string const&, string const&)(tmp1, c)
=> tmp2 == <end result>
Compare that to the following:
std::string f = "hello";
(f + c)
calls string operator+(string const&, string const&)(f, c)
=> tmp1 == <end result>
It's using the same function for a temporary and for a named string! So the compiler has to copy the argument into a new string and append to that and return it from the body of operator+
. It cannot take the memory of a temporary and append to that. The bigger the expression is, the more copies of strings have to be done.
Next Visual Studio and GCC will support c++1x's move semantics (complementing copy semantics) and rvalue references as an experimental addition. That allows figuring out whether the parameter references a temporary or not. This will make such additions amazingly fast, as all the above will end up in one "add-pipeline" without copies.
If it turns out to be a bottleneck, you can still do
std::string(a).append(" : ").append(c) ...
The append
calls append the argument to *this
and then return a reference to themselves. So no copying of temporaries is done there. Or alternatively, the operator+=
can be used, but you would need ugly parentheses to fix precedence.
libstdc++
for operator+(string const& lhs, string&& rhs)
does return std::move(rhs.insert(0, lhs))
. Then if both are temporaries, its operator+(string&& lhs, string&& rhs)
if lhs
has sufficient capacity available will just directly append()
. Where I think this risks being slower than operator+=
is if lhs
does not have enough capacity, as then it falls back to rhs.insert(0, lhs)
, which not only must extend the buffer & add the new contents like append()
, but also needs to shift along the original contents of rhs
right. –
Contrary operator+=
is that operator+
still must return a value, so it has to move()
whichever operand it appended to. Still, I guess that's a fairly minor overhead (copying a couple of pointers/sizes) compared to deep-copying the entire string, so it's good! –
Contrary std::string
operator+
allocates a new string and copies the two operand strings every time. repeat many times and it gets expensive, O(n).
std::string
append
and operator+=
on the other hand, bump the capacity by 50% every time the string needs to grow. Which reduces the number of memory allocations and copy operations significantly, O(log n).
operator+
where one or both arguments is passed by rvalue reference can avoid allocating a new string altogether by concatenating into the existing buffer of one of the operands (albeit they might have to realloc if it has insufficient capacity). –
Contrary For most applications, it just won't matter. Just write your code, blissfully unaware of how exactly the + operator works, and only take matters into your own hands if it becomes an apparent bottleneck.
perhaps std::stringstream instead?
But I agree with the sentiment that you should probably just keep it maintainable and understandable and then profile to see if you are really having problems.
Unlike .NET System.Strings, C++'s std::strings are mutable, and therefore can be built through simple concatenation just as fast as through other methods.
operator+
does not have to return a new string. Implementors can return one of its operands, modified, if that operand was passed by rvalue reference. libstdc++
does this, for example. So, when calling operator+
with temporaries, it can achieve the same or almost as good performance - which might be another argument in favour of defaulting to it unless one has benchmarks showing that it represents a bottleneck. –
Contrary In Imperfect C++, Matthew Wilson presents a dynamic string concatenator that pre-computes the length of the final string in order to have only one allocation before concatenating all parts. We can also implement a static concatenator by playing with expression templates.
That kind of idea have been implemented in STLport std::string implementation -- that does not conform to the standard because of this precise hack.
Glib::ustring::compose()
from the glibmm bindings to GLib does that: estimates and reserve()
s the final length based upon the provided format string and the varargs, then append()
s each (or its formatted replacement) in a loop. I expect this is a pretty common way of working. –
Contrary For small strings it doesn't matter. If you have big strings you'd better to store them as they are in vector or in some other collection as parts. And addapt your algorithm to work with such set of data instead of the one big string.
I prefer std::ostringstream for complex concatenation.
As with most things, it's easier not to do something than to do it.
If you want to output large strings to a GUI, it may be that whatever you're outputting to can handle the strings in pieces better than as a large string (for example, concatenating text in a text editor - usually they keep lines as separate structures).
If you want to output to a file, stream the data rather than creating a large string and outputting that.
I've never found a need to make concatenation faster necessary if I removed unnecessary concatenation from slow code.
Probably best performance if you pre-allocate (reserve) space in the resultant string.
template<typename... Args>
std::string concat(Args const&... args)
{
size_t len = 0;
for (auto s : {args...}) len += strlen(s);
std::string result;
result.reserve(len); // <--- preallocate result
for (auto s : {args...}) result += s;
return result;
}
Usage:
std::string merged = concat("This ", "is ", "a ", "test!");
A simple array of characters, encapsulated in a class that keeps track of array size and number of allocated bytes is the fastest.
The trick is to do just one large allocation at start.
at
https://github.com/pedro-vicente/table-string
Benchmarks
For Visual Studio 2015, x86 debug build, substancial improvement over C++ std::string.
| API | Seconds
| ----------------------|----|
| SDS | 19 |
| std::string | 11 |
| std::string (reserve) | 9 |
| table_str_t | 1 |
std::string
. They are not asking for an alternative string class. –
Contrary You can try this one with memory reservations for each item:
namespace {
template<class C>
constexpr auto size(const C& c) -> decltype(c.size()) {
return static_cast<std::size_t>(c.size());
}
constexpr std::size_t size(const char* string) {
std::size_t size = 0;
while (*(string + size) != '\0') {
++size;
}
return size;
}
template<class T, std::size_t N>
constexpr std::size_t size(const T (&)[N]) noexcept {
return N;
}
}
template<typename... Args>
std::string concatStrings(Args&&... args) {
auto s = (size(args) + ...);
std::string result;
result.reserve(s);
return (result.append(std::forward<Args>(args)), ...);
}
Benchmark as per Visual Studio C/C++ 17.2.5 and Boost 1.79.0 on Ryzen 5600x:
n iter = 10
n parts = 10000000
total string result length = 70000000
Boost join: 00:00:02.105006
std::string append (Reserve): 00:00:00.485498
std::string append (simple): 00:00:00.679999
Note: times are cumulative sums over all iterations.
Conclusion: boost implementation not very good regarding performance. Using std::string's reserve not too impactful unless the final string length is at least around multiple tens of megabytes.
The simple append (without reserve) might even be faster in practice because the benchmark used an already initialized vector of string parts. In practice, that vector is often only necessary for the reserve/boost join variant and therefore an additional performance penalty for them.
Another run:
n iter = 100
n parts = 1000000
total string result length = 6000000
Boost join: 00:00:01.953999
std::string append (Reserve): 00:00:00.535502
std::string append (simple): 00:00:00.679002
Note: times are cumulative sums over all iterations.
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libstdc++
does this, for example. So, when calling operator+ with temporaries, it can achieve almost-as-good performance - perhaps an argument in favour of defaulting to it, for the sake of readability, unless one has benchmarks showing it is a bottleneck. However, a Standardised variadicappend()
would be both optimal and readable... – Contrary