Is using an integer flag and bitwise operations an effective way of reducing the memory footprint of high volume Objects?
Memory Footprint
It is my understanding that commonly a
boolean
is stored as anint
in a JVM implementation. Is this correct? In which case surely the 32 flags represent a large memory footprint reduction.Although of course the JVM implementations vary, so this may not always be the case.
Performance
It is my understanding that CPUs are very number driven and bitwise operations are about as efficient as things come in computing.
Is there a performance penalty - or even gain - to using bitwise operations over boolean operations?
Alternatives
Is there a better way of accomplishing the same thing? Does an Enum allow the combination of flags i.e.
FLAGX = FLAG1 | FLAG2
?
Example Code
Note the last method propogateMove()
is recursive and may be called many hundreds of times per second and has a direct effect on the responsiveness of our application, hence the usage of flags to avoid logic bits and calling other methods.
// FLAGS helper functions
private final void setclear(int mask, boolean set) { if (set) set(mask); else clear(mask); }
private final void set(int mask) { flags |= mask; }
private final void clear(int mask) { flags &= ~mask; }
private final boolean test(int mask) { return ((flags & mask) == mask); }
// Flags //////////////////////////////////////////////////////////////////////
private static final boolean HORIZONTAL = true;
private static final boolean VERTICAL = false;
private static final int ORIENT = 0x00000001;
private static final int DISPLAY = 0x00000002;
private static final int HSHRINK = 0x00000004;
private static final int VSHRINK = 0x00000008;
private static final int SHRINK = HSHRINK | VSHRINK;
private static final int TILE_IMAGE = 0x00000010;
private static final int CURSOR = 0x00000020;
private static final int MOUSEINSIDE = 0x00000040;
private static final int MOUSEINSIDE_BLOCKED = 0x00000080;
private static final int CONSTRAIN = 0x00000100;
private static final int CONSTRAIN_DESCENDENT = 0x00000200;
private static final int PLACE = 0x00000400;
private static final int PLACE_DESCENDENT = 0x00000800;
private static final int REFLOW = CONSTRAIN | CONSTRAIN_DESCENDENT | PLACE | PLACE_DESCENDENT;
private static final int PACK = 0x00001000;
private static final int CLIP = 0x00002000;
private static final int HAS_WIDTH_SLACK = 0x00004000;
private static final int HAS_HEIGHT_SLACK = 0x00008000;
private static final int ALIGN_TOP = 0x00010000;
private static final int ALIGN_BOTTOM = 0x00020000;
private static final int ALIGN_LEFT = 0x00040000;
private static final int ALIGN_RIGHT = 0x00080000;
private static final int ALIGNS = ALIGN_TOP | ALIGN_BOTTOM | ALIGN_LEFT | ALIGN_RIGHT;
private static final int ALIGN_TOPLEFT = ALIGN_TOP | ALIGN_LEFT;
private static final int ALIGN_TOPRIGHT = ALIGN_TOP | ALIGN_RIGHT;
private static final int ALIGN_BOTTOMLEFT = ALIGN_BOTTOM | ALIGN_LEFT;
private static final int ALIGN_BOTTOMRIGHT = ALIGN_BOTTOM | ALIGN_RIGHT;
private static final int ENTER_TRAP = 0x00100000;
private static final int LEAVE_TRAP = 0x00200000;
private static final int _MOVE_TRAP = 0x00400000;
private static final int MOVE_TRAP = 0x00800000;
private static final int CHILDREN_READ_TRAP = 0x01000000;
private static final int CHILDREN_TRAP = 0x02000000;
private static final int PLACE_CLEAN = 0x03000000;
private static final int SHRINK_TRAP = 0x04000000;
private static final int HSHRINK_TRAP = 0x10000000;
private static final int VSHRINK_TRAP = 0x20000000;
//private static final int UNUSED = 0x40000000;
//private static final int UNUSED = 0x80000000;
// Flags in switch ////////////////////////////////////////////////////////////
/** get align value as a string from align flags */
private JS alignToJS() {
switch(flags & ALIGNS) {
case (ALIGN_TOPLEFT):
return SC_align_topleft;
case (ALIGN_BOTTOMLEFT):
return SC_align_bottomleft;
case (ALIGN_TOPRIGHT):
return SC_align_topright;
case (ALIGN_BOTTOMRIGHT):
return SC_align_bottomright;
case ALIGN_TOP:
return SC_align_top;
case ALIGN_BOTTOM:
return SC_align_bottom;
case ALIGN_LEFT:
return SC_align_left;
case ALIGN_RIGHT:
return SC_align_right;
case 0: // CENTER
return SC_align_center;
default:
throw new Error("This should never happen; invalid alignment flags: " + (flags & ALIGNS));
}
}
// Flags in logic /////////////////////////////////////////////////////////////
private final boolean propagateMove(int mousex, int mousey) throws JSExn {
// start with pre-event _Move which preceeds Enter/Leave
if (test(_MOVE_TRAP)) {
if (Interpreter.CASCADE_PREVENTED == justTriggerTraps(SC__Move, JSU.T)) {
// _Move cascade prevention induces Leave
propagateLeave();
// propagate cascade prevention
return true;
}
}
// REMARK: anything from here on in is a partial interruption relative
// to this box so we can not call propagateLeave() directly upon it
int i;
boolean interrupted = false;
if (!test(PACK)) {
// absolute layout - allows for interruption by overlaying siblings
for (Box b = getChild(i=treeSize()-1); b != null; b = getChild(--i)) {
if (!b.test(DISPLAY)) {
continue;
}
if (interrupted) {
b.propagateLeave();
continue;
}
int b_mx = mousex-getXInParent(b);
int b_my = mousey-getYInParent(b);
if (b.inside(b_mx, b_my)) {
if (b.propagateMove(b_mx, b_my)) {
interrupted = true;
}
} else {
b.propagateLeave();
}
}
} else {
// packed layout - interrupted still applies, plus packedhit shortcut
boolean packedhit = false;
for (Box b = getChild(i=treeSize()-1); b != null; b = getChild(--i)) {
if (!b.test(DISPLAY)) {
continue;
}
if (packedhit) {
b.propagateLeave();
continue;
}
int b_mx = mousex-getXInParent(b);
int b_my = mousey-getYInParent(b);
if (b.inside(b_mx, b_my)) {
packedhit = true;
if (b.propagateMove(b_mx, b_my)) {
interrupted = true;
}
} else {
b.propagateLeave();
}
}
}
// child prevented cascade during _Move/Move which blocks
// Enter on this box - invoking Leave if necessary
if (interrupted) {
if (test(MOUSEINSIDE)) {
if (!test(MOUSEINSIDE_BLOCKED)) {
// mouse previously inside, now blocked so invoke Leave
set(MOUSEINSIDE_BLOCKED);
if (test(LEAVE_TRAP)) {
justTriggerTraps(SC_Leave, JSU.T);
}
}
} else {
// mouse not previously inside, Enter not yet triggered, so
// do not invoke Leave
set(MOUSEINSIDE);
set(MOUSEINSIDE_BLOCKED);
}
// propagate cascade prevention
return true;
}
// set cursor if applicable to this box
if (test(CURSOR)) {
Surface s = getSurface();
if (s!=null && !s.cursorset) {
s.cursor = JSU.toString(getAndTriggerTraps(SC_cursor));
s.cursorset = true;
}
}
// fire Enter traps
if (!test(MOUSEINSIDE)) {
set(MOUSEINSIDE);
if (test(ENTER_TRAP)) {
justTriggerTraps(SC_Enter, JSU.T);
}
}
// finish post-event Move which follows Enter/Leave
if (test(MOVE_TRAP)) {
if (Interpreter.CASCADE_PREVENTED == justTriggerTraps(SC_Move, JSU.T)) {
// propagate cascade prevention
return true;
}
}
// propagation uninterrupted
return false;
}