Hi all! I created a gridmap using some Quadmesh nodes with no collision shape and simple textures to create some trees and grasses for my 3D game. They're billboard, but sometime, depending of their position they don't overlap the player as expected, as you can see on the image below.
Do you have any clue to fix it?
Btw, the player is a 3D Sprite node with billboard enabled (using a capsule as collision shape) , and the Alpha cut enabled as Opaque Pre-pass.