Regarding
” Normally calling virtual functions from constructors is considered bad practice, because overridden functions in sub-objects will not be called as the objects have not been constructed yet.
That is not the case. Among competent C++ programmers it’s normally not regarded as bad practice to call virtual functions (except pure virtual ones) from constructors, because C++ is designed to handle that well. In contrast to languages like Java and C#, where it might result in a call to a method on an as yet uninitialized derived class sub-object.
Note that the dynamic adjustment of dynamic type has a runtime cost.
In a language oriented towards ultimate efficiency, with "you don't pay for what you don't use" as a main guiding principle, that means that it's an important and very much intentional feature, not an arbitrary choice. It's there for one purpose only. Namely to support those calls.
Regarding
” In this case class derived is marked as final so no o further sub-objects can exist. Ergo the virtual call will resolve correctly (to the most derived type).
The C++ standard guarantees that at the time of construction execution for a class T, the dynamic type is T.
Thus there was no problem about resolving to incorrect type, in the first place.
Regarding
” Is it still considered bad practice?
It is indeed bad practice to declare a member function virtual
in a final
class, because that’s meaningless. The “still” is not very meaningful either.
Sorry, I didn't see that the virtual member function was inherited as such.
Best practice for marking a member function as an override or implementation of pure virtual, is to use the keyword override
, not to mark it as virtual
.
Thus:
void startFSM() override
{ theFSM_.start(); }
This ensures a compilation error if it is not an override/implementation.
derived
shouldn't befinal
after all? – Extravagatebase
normally callsstartFSM
? That seems relevant so we can make a fully educated decision. – Nochur