dispatch_after - GCD in Swift?
Asked Answered
H

26

585

I've gone through the iBook from Apple, and couldn't find any definition of it:

Can someone explain the structure of dispatch_after?

dispatch_after(<#when: dispatch_time_t#>, <#queue: dispatch_queue_t?#>, <#block: dispatch_block_t?#>)
Hinckley answered 4/6, 2014 at 10:5 Comment(1)
Apple unpublished this book in 2018. Latest archive I could find is from December 2017. Old links to the iBook now simply redirect to developer.apple.com/documentation/swift.Randi
L
767

A clearer idea of the structure:

dispatch_after(when: dispatch_time_t, queue: dispatch_queue_t, block: dispatch_block_t?)

dispatch_time_t is a UInt64. The dispatch_queue_t is actually type aliased to an NSObject, but you should just use your familiar GCD methods to get queues. The block is a Swift closure. Specifically, dispatch_block_t is defined as () -> Void, which is equivalent to () -> ().

Example usage:

let delayTime = dispatch_time(DISPATCH_TIME_NOW, Int64(1 * Double(NSEC_PER_SEC)))
dispatch_after(delayTime, dispatch_get_main_queue()) {
    print("test")
}

EDIT:

I recommend using @matt's really nice delay function.

EDIT 2:

In Swift 3, there will be new wrappers for GCD. See here: https://github.com/apple/swift-evolution/blob/master/proposals/0088-libdispatch-for-swift3.md

The original example would be written as follows in Swift 3:

let deadlineTime = DispatchTime.now() + .seconds(1)
DispatchQueue.main.asyncAfter(deadline: deadlineTime) {
    print("test")
}

Note that you can write the deadlineTime declaration as DispatchTime.now() + 1.0 and get the same result because the + operator is overridden as follows (similarly for -):

  • func +(time: DispatchTime, seconds: Double) -> DispatchTime
  • func +(time: DispatchWalltime, interval: DispatchTimeInterval) -> DispatchWalltime

This means that if you don't use the DispatchTimeInterval enum and just write a number, it is assumed that you are using seconds.

Lowtension answered 4/6, 2014 at 10:19 Comment(8)
Tip: Because the block is the final parameter to the function, you can use Swift's "trailing closure" syntax for extra readability: dispatch_after(1, dispatch_get_main_queue()) { println("test") }Destinee
I think using the number 1 in dispatch_after(1, ... may cause a lot of confusion here. People will think it is a number of seconds, when it actually is nano-second. I suggest see @brindy 's answer on how to create this number properly.Falconet
Please change 1 to dispatch_time(DISPATCH_TIME_NOW, Int64(1 * Double(NSEC_PER_SEC))) because it leads to confusion. People could think that you don't need to create a dispatch_time_t in SwiftStocktonontees
The Swift 3 version doesn't appear to be working. It complaints that Binary operator '+' cannot be applied to operands of type DispatchTime and '_' on the line let delayTime = DispatchTime.now() + .seconds(1.0)Dissuasive
Rewriting it as DispatchTime.now() + 1.0 seems to be the only way to make it work (no need for .seconds)Dissuasive
Thanks - updated the answer. The issue was actually that DispatchTimeInterval.seconds has an associated value of Int, so let delayTime = DispatchTime.now + .seconds(1) works.Lowtension
As of Swift 3 beta 4, after is renamed to asyncAfter, and its parameter when is renamed to deadline.Commencement
.seconds needs a value of Int, if you require a double value, use .milliseconds instead. e.g. + .milliseconds(1500) is more swifty than + 1.5Brat
T
1114

I use dispatch_after so often that I wrote a top-level utility function to make the syntax simpler:

func delay(delay:Double, closure:()->()) {
    dispatch_after(
        dispatch_time(
            DISPATCH_TIME_NOW,
            Int64(delay * Double(NSEC_PER_SEC))
        ),
        dispatch_get_main_queue(), closure)
}

And now you can talk like this:

delay(0.4) {
    // do stuff
}

Wow, a language where you can improve the language. What could be better?


Update for Swift 3, Xcode 8 Seed 6

Seems almost not worth bothering with, now that they've improved the calling syntax:

func delay(_ delay:Double, closure:@escaping ()->()) {
    let when = DispatchTime.now() + delay
    DispatchQueue.main.asyncAfter(deadline: when, execute: closure)
}
Timbre answered 20/6, 2014 at 1:57 Comment(25)
I just needed shortcut for the delay calculation, ended up with: func delayInSec(delay: Double) -> dispatch_time_t { return dispatch_time(DISPATCH_TIME_NOW, Int64(delay * Double(NSEC_PER_SEC))) }Khadijahkhai
Would delay(0.0) { /*stuff*/ } (insert appropriate linebreaks) be a valid command if I wanted to do something on the main thread without any delay (such as modify the GUI)?Scamp
@Scamp You tell me. You're looking at the code. What's the problem? Or if you're in doubt, call dispatch_async onto the main thread yourself. Again, what's the problem?Timbre
I love this usage. Similarly, you can do: func onMainQueue(closure:()->()){ NSOperationQueue.mainQueue().addOperationWithBlock(closure) }Denaturalize
It's not a bug and it has nothing to do with my delay function. And ->() is the same thing as ->Void isn't it? It's just a closure "feature". I run into this all the time with closures. Basically just don't write any one-line closures, because Swift will try to treat this as syntactic sugar for returning the result of that expression.Timbre
@Timbre Thanks for this code. It was working fine, but now I am getting the error, "Cannot convert the expression's type (FloatLiteralConvertible, () -> () -> $T3)' to type 'FloatLiteralConvertible' - Do you have any ideas why? Thanks ...Vasty
@Vasty If you have just one line of code in the closure, add another line of code (e.g. return).Timbre
how could we weakify self here? is self strongly retained?Newsdealer
@GastonM Irrelevant. Passing a function has of itself no memory management issues.Timbre
@Timbre - This is great, but forgive my ignorance: where do I put this code to make it a top-level function? Thanks.Wasteland
@MikeTaverne At top level! (Of a swift file.) apeth.com/swiftBook/ch01.html#_the_structure_of_a_swift_fileTimbre
"A language where you can improve the language". I don't understand how defining a global function is improving the language, or why this isn't doable in C even. Maybe if you overload an operator ;) 1.0 ~~ { code...}Brut
You could make it even better with a 0 default value to the delay parameter. This way you can also write delay { //do stuff } If you just need the execution to happen laterEducationist
Not questioning the correctness of your answer—but isn't "I use dispatch_after so often" a code smell which would best be fought by not providing a convenience function?Undecided
@Timbre If this was called on global queue would it be less accurate? Or can it be on any queue and maintain the same accuracy and precision as when called on main queue? ThanksWyeth
@Timbre It would be great to use NSTimeInterval typealias for Double in this case.Hord
NikolaiRuhe: No "code smell", but a nasal problem. @MikeG: Actually, it would be more accurate on a background queue. On a background queue, you have multiple threads and one can start exactly when you ask. On the main queue, any task that is executing at the exact dispatch time will finish first.Sweet
You can simplify it to let when = DispatchTime.now() + delay in Swift 3 :) – Btw, I wonder what the function parameters should be called in accordance with swift.org/documentation/api-design-guidelines. Perhaps delay(for:execute:) ?Simms
@MartinR Yes, thanks, I was just getting around to that. I don't understand what the migrator was thinking here... — I never liked closure but probably no one will ever see or use it, as they'll be using trailing closure syntax. And I like having no first parameter.Timbre
@NikolaiRuhe Hmmmm... I use a dispatch after .001 for do on the next run loop so as to let stuff get set up. In truth, that should be all handled by the viewDidDisappear and all those methods, but sometimes passing a block around so someone else can execute it turns into even more cumbersome code.Dewdrop
DispatchQueue.main.asyncAfter(deadline: when, execute: closure), giver error that Dispatch Queue have no member asyncAfterGratify
@Gratify Did you read what I said? Xcode 8, seed 4. You have not updated to Xcode 8 seed 4 (or seed 5).Timbre
How would you go about stopping the closure from executing. I am trying to do like a timer and every second a UILabel updates but if a user touches a certain button then the timer goes away.Priapus
@CodyWeaver Then use a timer. I've explained elsewhere how to write a cancelable timer using GCD.Timbre
In Swift 3, @escaping must be explicitly written in the code?Infectious
L
767

A clearer idea of the structure:

dispatch_after(when: dispatch_time_t, queue: dispatch_queue_t, block: dispatch_block_t?)

dispatch_time_t is a UInt64. The dispatch_queue_t is actually type aliased to an NSObject, but you should just use your familiar GCD methods to get queues. The block is a Swift closure. Specifically, dispatch_block_t is defined as () -> Void, which is equivalent to () -> ().

Example usage:

let delayTime = dispatch_time(DISPATCH_TIME_NOW, Int64(1 * Double(NSEC_PER_SEC)))
dispatch_after(delayTime, dispatch_get_main_queue()) {
    print("test")
}

EDIT:

I recommend using @matt's really nice delay function.

EDIT 2:

In Swift 3, there will be new wrappers for GCD. See here: https://github.com/apple/swift-evolution/blob/master/proposals/0088-libdispatch-for-swift3.md

The original example would be written as follows in Swift 3:

let deadlineTime = DispatchTime.now() + .seconds(1)
DispatchQueue.main.asyncAfter(deadline: deadlineTime) {
    print("test")
}

Note that you can write the deadlineTime declaration as DispatchTime.now() + 1.0 and get the same result because the + operator is overridden as follows (similarly for -):

  • func +(time: DispatchTime, seconds: Double) -> DispatchTime
  • func +(time: DispatchWalltime, interval: DispatchTimeInterval) -> DispatchWalltime

This means that if you don't use the DispatchTimeInterval enum and just write a number, it is assumed that you are using seconds.

Lowtension answered 4/6, 2014 at 10:19 Comment(8)
Tip: Because the block is the final parameter to the function, you can use Swift's "trailing closure" syntax for extra readability: dispatch_after(1, dispatch_get_main_queue()) { println("test") }Destinee
I think using the number 1 in dispatch_after(1, ... may cause a lot of confusion here. People will think it is a number of seconds, when it actually is nano-second. I suggest see @brindy 's answer on how to create this number properly.Falconet
Please change 1 to dispatch_time(DISPATCH_TIME_NOW, Int64(1 * Double(NSEC_PER_SEC))) because it leads to confusion. People could think that you don't need to create a dispatch_time_t in SwiftStocktonontees
The Swift 3 version doesn't appear to be working. It complaints that Binary operator '+' cannot be applied to operands of type DispatchTime and '_' on the line let delayTime = DispatchTime.now() + .seconds(1.0)Dissuasive
Rewriting it as DispatchTime.now() + 1.0 seems to be the only way to make it work (no need for .seconds)Dissuasive
Thanks - updated the answer. The issue was actually that DispatchTimeInterval.seconds has an associated value of Int, so let delayTime = DispatchTime.now + .seconds(1) works.Lowtension
As of Swift 3 beta 4, after is renamed to asyncAfter, and its parameter when is renamed to deadline.Commencement
.seconds needs a value of Int, if you require a double value, use .milliseconds instead. e.g. + .milliseconds(1500) is more swifty than + 1.5Brat
E
157

Swift 3+

This is super-easy and elegant in Swift 3+:

DispatchQueue.main.asyncAfter(deadline: .now() + 4.5) {
    // ...
}

Older Answer:

To expand on Cezary's answer, which will execute after 1 nanosecond, I had to do the following to execute after 4 and a half seconds.

let delay = 4.5 * Double(NSEC_PER_SEC)
let time = dispatch_time(DISPATCH_TIME_NOW, Int64(delay))
dispatch_after(time, dispatch_get_main_queue(), block)

Edit: I discovered that my original code was slightly wrong. Implicit typing causes a compile error if you don't cast NSEC_PER_SEC to a Double.

If anyone can suggest a more optimal solution I'd be keen to hear it.

Ehrenburg answered 4/6, 2014 at 20:59 Comment(7)
I get a compiler error for a deprecated API with dispatch_get_current_queue(). I used dispatch_get_main_queue() instead.Bono
@DavidL - thanks, dispatch_get_main_queue() is definitely what you should be using. Will update.Ehrenburg
i tried this in a playground with swift 3 and it doesn't workJeremiah
@GAlexander Works for me. Are you allowing the playground to execute indefinitely?Ehrenburg
uhm, well no, i let run run for a couple of hours and still nothing printed. here's what i used. "import Dispatch import Darwin import CoreGraphics 'DispatchQueue.main.asyncAfter(deadline: .now() + 4.5) { print(" got here ") } "Jeremiah
@GAlexander ah - you have to explicitly tell the Playground to allow indefinite execution. See https://mcmap.net/q/24014/-how-do-i-run-asynchronous-callbacks-in-playgroundEhrenburg
You should move your Swift 3+ code to the top of the answer. Or even delete the old code.Metathesis
L
84

matt's syntax is very nice and if you need to invalidate the block, you may want to use this :

typealias dispatch_cancelable_closure = (cancel : Bool) -> Void

func delay(time:NSTimeInterval, closure:()->Void) ->  dispatch_cancelable_closure? {

    func dispatch_later(clsr:()->Void) {
        dispatch_after(
            dispatch_time(
                DISPATCH_TIME_NOW,
                Int64(time * Double(NSEC_PER_SEC))
            ),
            dispatch_get_main_queue(), clsr)
    }

    var closure:dispatch_block_t? = closure
    var cancelableClosure:dispatch_cancelable_closure?

    let delayedClosure:dispatch_cancelable_closure = { cancel in
        if closure != nil {
            if (cancel == false) {
                dispatch_async(dispatch_get_main_queue(), closure!);
            }
        }
        closure = nil
        cancelableClosure = nil
    }

    cancelableClosure = delayedClosure

    dispatch_later {
        if let delayedClosure = cancelableClosure {
            delayedClosure(cancel: false)
        }
    }

    return cancelableClosure;
}

func cancel_delay(closure:dispatch_cancelable_closure?) {

    if closure != nil {
        closure!(cancel: true)
    }
}

Use as follow

let retVal = delay(2.0) {
    println("Later")
}
delay(1.0) {
    cancel_delay(retVal)
}

credits

Link above seems to be down. Original Objc code from Github

Lynnelynnea answered 4/8, 2014 at 13:55 Comment(7)
The one performance feature that has performSelector:afterDelay is ability to cancel it. Only this solution covers the problem. ThanksComedown
@Comedown Note that performSelector:afterDelay: is now available in Swift 2, so you can cancel it.Timbre
@Timbre but it's available only for NSObject, isn't it?Comedown
@Comedown Sure but that's better than not having it at all. I see no issue there. However, just as with this answer, I had already compensated for its loss by writing a GCD-based cancelable timer (using a dispatch_source_t, because that's something you can cancel).Timbre
how would I make this so that I can call delay(1.0) { cancel_delay(retVal) } from another method such as didSelectRowAtIndexPath...?Wyeth
Thanks a lot, I've been using this up to Swift 2.3. Swift 3.0 compiler is complaining now, would be great if you updated your answer!Hampstead
I don't know this has to be so complicated as of Swift 5.xAsch
S
32

Simplest solution in Swift 3.0 & Swift 4.0 & Swift 5.0

func delayWithSeconds(_ seconds: Double, completion: @escaping () -> ()) {
    DispatchQueue.main.asyncAfter(deadline: .now() + seconds) { 
        completion()
    }
}

Usage

delayWithSeconds(1) {
   //Do something
}
Shetrit answered 24/10, 2016 at 6:0 Comment(0)
D
24

Apple has a dispatch_after snippet for Objective-C:

dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(<#delayInSeconds#> * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
    <#code to be executed after a specified delay#>
});

Here is the same snippet ported to Swift 3:

DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + <#delayInSeconds#>) {
  <#code to be executed after a specified delay#>
}
Dinitrobenzene answered 12/11, 2015 at 0:45 Comment(0)
S
15

Another way is to extend Double like this:

extension Double {
   var dispatchTime: dispatch_time_t {
       get {
           return dispatch_time(DISPATCH_TIME_NOW,Int64(self * Double(NSEC_PER_SEC)))
       }
   }
}

Then you can use it like this:

dispatch_after(Double(2.0).dispatchTime, dispatch_get_main_queue(), { () -> Void in
            self.dismissViewControllerAnimated(true, completion: nil)
    })

I like matt's delay function but just out of preference I'd rather limit passing closures around.

Shadowgraph answered 11/11, 2014 at 5:23 Comment(0)
C
9

In Swift 3.0

Dispatch queues

  DispatchQueue(label: "test").async {
        //long running Background Task
        for obj in 0...1000 {
            print("async \(obj)")
        }

        // UI update in main queue
        DispatchQueue.main.async(execute: { 
            print("UI update on main queue")
        })

    }

    DispatchQueue(label: "m").sync {
        //long running Background Task
        for obj in 0...1000 {
            print("sync \(obj)")
        }

        // UI update in main queue
        DispatchQueue.main.sync(execute: {
            print("UI update on main queue")
        })
    }

Dispatch after 5 seconds

    DispatchQueue.main.after(when: DispatchTime.now() + 5) {
        print("Dispatch after 5 sec")
    }
Clothbound answered 14/7, 2016 at 5:33 Comment(0)
S
5

1) Add this method as a part of UIViewController Extension.

extension UIViewController{
func runAfterDelay(delay: NSTimeInterval, block: dispatch_block_t) {
        let time = dispatch_time(DISPATCH_TIME_NOW, Int64(delay * Double(NSEC_PER_SEC)))
        dispatch_after(time, dispatch_get_main_queue(), block)
    }
}

Call this method on VC:

    self.runAfterDelay(5.0, block: {
     //Add code to this block
        print("run After Delay Success")
    })

2)

performSelector("yourMethod Name", withObject: nil, afterDelay: 1)

3)

override func viewWillAppear(animated: Bool) {

dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 2), dispatch_get_main_queue(), { () -> () in
    //Code Here
})

//Compact Form

dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 2), dispatch_get_main_queue()) {
    //Code here
 }
}
Sangria answered 16/2, 2016 at 9:18 Comment(0)
A
5

Although not the original question by the OP, certain NSTimer related questions have been marked as duplicates of this question, so it is worth including an NSTimer answer here.

NSTimer vs dispatch_after

  • NSTimer is more high level while dispatch_after is more low level.
  • NSTimer is easier to cancel. Canceling dispatch_after requires writing more code.

Delaying a task with NSTimer

Create an NSTimer instance.

var timer = NSTimer()

Start the timer with the delay that you need.

// invalidate the timer if there is any chance that it could have been called before
timer.invalidate()
// delay of 2 seconds
timer = NSTimer.scheduledTimerWithTimeInterval(2.0, target: self, selector: #selector(delayedAction), userInfo: nil, repeats: false) 

Add a function to be called after the delay (using whatever name you used for the selector parameter above).

func delayedAction() {
    print("Delayed action has now started."
}

Notes

  • If you need to cancel the action before it happens, simply call timer.invalidate().
  • For a repeated action use repeats: true.
  • If you have a one time event with no need to cancel then there is no need to create the timer instance variable. The following will suffice:

    NSTimer.scheduledTimerWithTimeInterval(2.0, target: self, selector: #selector(delayedAction), userInfo: nil, repeats: false) 
    
  • See my fuller answer here.

Antepenult answered 16/5, 2016 at 6:24 Comment(0)
E
5

Swift 3.0 version

Following closure function execute some task after delay on main thread.

func performAfterDelay(delay : Double, onCompletion: @escaping() -> Void){

    DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + delay, execute: {
       onCompletion()
    })
}

Call this function like:

performAfterDelay(delay: 4.0) {
  print("test")
}
Enthymeme answered 3/11, 2016 at 10:50 Comment(0)
E
5

In Swift 5, use in the below:

 DispatchQueue.main.asyncAfter(deadline: .now() + 0.2, execute: closure) 

// time gap, specify unit is second
DispatchQueue.main.asyncAfter(deadline: .now() + .seconds(2)) {
            Singleton.shared().printDate()
        }
// default time gap is second, you can reduce it
    DispatchQueue.main.asyncAfter(deadline: .now() + 0.2) {
          // just do it!
    }
Endometriosis answered 25/12, 2019 at 10:45 Comment(0)
I
3

For multiple functions use this. This is very helpful to use animations or Activity loader for static functions or any UI Update.

DispatchQueue.main.asyncAfter(deadline: .now() + 0.9) {
            // Call your function 1
            DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
                // Call your function 2
            }
        }

For example - Use a animation before a tableView reloads. Or any other UI update after the animation.

*// Start your amination* 
self.startAnimation()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.9) {
                *// The animation will execute depending on the delay time*
                self.stopAnimation()
                DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
                    *// Now update your view*
                     self.fetchData()
                     self.updateUI()
                }
            }
Isotonic answered 11/7, 2018 at 9:56 Comment(0)
A
2

This worked for me.

Swift 3:

let time1 = 8.23
let time2 = 3.42

// Delay 2 seconds

DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) {
    print("Sum of times: \(time1 + time2)")
}

Objective-C:

CGFloat time1 = 3.49;
CGFloat time2 = 8.13;

// Delay 2 seconds

dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
    CGFloat newTime = time1 + time2;
    NSLog(@"New time: %f", newTime);
});
Antonelli answered 30/3, 2017 at 10:38 Comment(0)
A
2

Swift 3 & 4:

You can create a extension on DispatchQueue and add function delay which uses DispatchQueue asyncAfter function internally

extension DispatchQueue {
    static func delay(_ delay: DispatchTimeInterval, closure: @escaping () -> ()) {
        let timeInterval = DispatchTime.now() + delay
        DispatchQueue.main.asyncAfter(deadline: timeInterval, execute: closure)
    }
}

use:

DispatchQueue.delay(.seconds(1)) {
    print("This is after delay")
}
Abscind answered 12/4, 2018 at 10:17 Comment(0)
H
1

Another helper to delay your code that is 100% Swift in usage and optionally allows for choosing a different thread to run your delayed code from:

public func delay(bySeconds seconds: Double, dispatchLevel: DispatchLevel = .main, closure: @escaping () -> Void) {
    let dispatchTime = DispatchTime.now() + seconds
    dispatchLevel.dispatchQueue.asyncAfter(deadline: dispatchTime, execute: closure)
}

public enum DispatchLevel {
    case main, userInteractive, userInitiated, utility, background
    var dispatchQueue: DispatchQueue {
        switch self {
        case .main:                 return DispatchQueue.main
        case .userInteractive:      return DispatchQueue.global(qos: .userInteractive)
        case .userInitiated:        return DispatchQueue.global(qos: .userInitiated)
        case .utility:              return DispatchQueue.global(qos: .utility)
        case .background:           return DispatchQueue.global(qos: .background)
        }
    }
}

Now you simply delay your code on the Main thread like this:

delay(bySeconds: 1.5) { 
    // delayed code
}

If you want to delay your code to a different thread:

delay(bySeconds: 1.5, dispatchLevel: .background) { 
    // delayed code that will run on background thread
}

If you prefer a Framework that also has some more handy features then checkout HandySwift. You can add it to your project via Carthage then use it exactly like in the examples above, e.g.:

import HandySwift    

delay(bySeconds: 1.5) { 
    // delayed code
}
Hitchhike answered 9/6, 2016 at 17:23 Comment(0)
U
1

I always prefer to use extension instead of free functions.

Swift 4

public extension DispatchQueue {

  private class func delay(delay: TimeInterval, closure: @escaping () -> Void) {
    let when = DispatchTime.now() + delay
    DispatchQueue.main.asyncAfter(deadline: when, execute: closure)
  }

  class func performAction(after seconds: TimeInterval, callBack: @escaping (() -> Void) ) {
    DispatchQueue.delay(delay: seconds) {
      callBack()
    }
  }

}

Use as follow.

DispatchQueue.performAction(after: 0.3) {
  // Code Here
}
Unearthly answered 21/2, 2018 at 6:31 Comment(0)
S
1

Delaying GCD call using asyncAfter in swift

let delayQueue = DispatchQueue(label: "com.theappmaker.in", qos: .userInitiated)
let additionalTime: DispatchTimeInterval = .seconds(2)

We can delay as **microseconds,milliseconds,nanoseconds

delayQueue.asyncAfter(deadline: .now() + 0.60) {
    print(Date())
}

delayQueue.asyncAfter(deadline: .now() + additionalTime) {
    print(Date())
}
Shay answered 13/4, 2018 at 10:1 Comment(0)
H
1
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(10 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
    // ...
});

The dispatch_after(_:_:_:) function takes three parameters:

a delay
a dispatch queue
a block or closure

The dispatch_after(_:_:_:) function invokes the block or closure on the dispatch queue that is passed to the function after a given delay. Note that the delay is created using the dispatch_time(_:_:) function. Remember this because we also use this function in Swift.

I recommend to go through the tutorial Raywenderlich Dispatch tutorial

Hulsey answered 19/5, 2018 at 16:35 Comment(0)
T
1

In Swift 4

Use this snippet:

    let delayInSec = 1.0
    DispatchQueue.main.asyncAfter(deadline: .now() + delayInSec) {
       // code here
       print("It works")
    }
Tanyatanzania answered 10/9, 2018 at 14:29 Comment(1)
This is already in other answers (brindy's, for example, or Rahul's)... same syntax...Bootstrap
S
1

Here is synchronous version of asyncAfter in Swift:

let deadline = DispatchTime.now() + .seconds(3)
let semaphore = DispatchSemaphore.init(value: 0)
DispatchQueue.global().asyncAfter(deadline: deadline) {
    dispatchPrecondition(condition: .onQueue(DispatchQueue.global()))
    semaphore.signal()
}

semaphore.wait()

Along with asynchronous one:

let deadline = DispatchTime.now() + .seconds(3)
DispatchQueue.main.asyncAfter(deadline: deadline) {
    dispatchPrecondition(condition: .onQueue(DispatchQueue.global()))
}
Subsoil answered 29/6, 2019 at 20:56 Comment(0)
E
0

use this code to perform some UI related task after 2.0 seconds.

            let delay = 2.0
            let delayInNanoSeconds = dispatch_time(DISPATCH_TIME_NOW, Int64(delay * Double(NSEC_PER_SEC)))
            let mainQueue = dispatch_get_main_queue()

            dispatch_after(delayInNanoSeconds, mainQueue, {

                print("Some UI related task after delay")
            })

Swift 3.0 version

Following closure function execute some task after delay on main thread.

func performAfterDelay(delay : Double, onCompletion: @escaping() -> Void){

    DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + delay, execute: {
       onCompletion()
    })
}

Call this function like:

performAfterDelay(delay: 4.0) {
  print("test")
}
Enthymeme answered 21/1, 2016 at 16:24 Comment(2)
This is almost identical to the previous answersPacifist
It seems that this answer was done early 2016, and is older than at least other 6 answers..Norsworthy
C
0

Now more than syntactic sugar for asynchronous dispatches in Grand Central Dispatch (GCD) in Swift.

add Podfile

pod 'AsyncSwift'

Then,you can use it like this.

let seconds = 3.0
Async.main(after: seconds) {
print("Is called after 3 seconds")
}.background(after: 6.0) {
print("At least 3.0 seconds after previous block, and 6.0 after Async code is called")
}
Callipash answered 3/1, 2018 at 7:12 Comment(1)
Apple has given us all needed to use GCD in few lines. Why to bother with pods, workspace and so on? Simply read docs about @escaping and capturing. it is enough.Siward
D
0

Swift 4 has a pretty short way of doing this:

Timer.scheduledTimer(withTimeInterval: 2, repeats: false) { (timer) in
    // Your stuff here
    print("hello")
}
Duffey answered 17/3, 2018 at 1:48 Comment(0)
P
0

Preserve the current queue!

Besides good answers of this question, you may also consider preserving the current queue to prevent unnecessarily main queue operations (for example when you are trying to delay some async operations).

func after(_ delay: TimeInterval,
           perform block: @escaping ()->(),
           on queue: DispatchQueue = OperationQueue.current?.underlyingQueue ?? .main) { // So this `queue` preserves the current queue and defaulted to the `main`. Also the caller can pass in the desired queue explicitly
    queue.asyncAfter(deadline: .now() + delay, execute: block)
}

Usage:

after(3) {
    // will be executed on the caller's queue
    print(Date())
}
Pentarchy answered 7/5, 2021 at 22:39 Comment(0)
M
-1

To execute a funtion or code after a delay use the next method

DispatchQueue.main.asyncAfter(deadline: .now() + 'secondsOfDelay') {
        your code here...
    }

Example - In this example the funtion getShowMovies will be executed after 1 second

DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
        self.getShowMovies()
    }
Margalit answered 9/10, 2020 at 12:42 Comment(0)

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