I try to render both sides of a transparent object with three.js. Other objects located within the transparent object should show too. Sadly I get artifacts I don't know too handle. Here is a test page: https://dl.dropbox.com/u/3778149/webgl_translucency/test.html
Here is an image of the said artifact. They seem to stem from the underlying sphere geometry.
Interestingly the artifacts are not visible for blending mode THREE.SubtractiveBlending = 2.
Any help appreciated!
Alex