I want to experiment with custom implementations of Noise
, but it appears there's no way to override any of its methods.
GDScript doesn't work:
extends Noise
func get_noise_2d(x: float, y: float) -> float:
return 0.0
---
Line 3:The method "get_noise_2d()" overrides a method from native class "Noise". This won't be called by the engine and may not work as expected. (Warning treated as error.)
My understanding of the issue is that: duck-typing is expensive, and the engine simply won't let me override a function in GDScript.
I'm willing to implement it in C++ / C# if that solves the issue, but at this point I'm basically unsure what the idiomatic approach is here.