I have a basic implementation of alpha-beta pruning but I have no idea how to improve the move ordering. I have read that it can be done with a shallow search, iterative deepening or storing the bestMoves to transition table.
Any suggestions how to implement one of these improvements in this algorithm?
public double alphaBetaPruning(Board board, int depth, double alpha, double beta, int player) {
if (depth == 0) {
return board.evaluateBoard();
}
Collection<Move> children = board.generatePossibleMoves(player);
if (player == 0) {
for (Move move : children) {
Board tempBoard = new Board(board);
tempBoard.makeMove(move);
int nextPlayer = next(player);
double result = alphaBetaPruning(tempBoard, depth - 1, alpha,beta,nextPlayer);
if ((result > alpha)) {
alpha = result;
if (depth == this.origDepth) {
this.bestMove = move;
}
}
if (alpha >= beta) {
break;
}
}
return alpha;
} else {
for (Move move : children) {
Board tempBoard = new Board(board);
tempBoard.makeMove(move);
int nextPlayer = next(player);
double result = alphaBetaPruning(tempBoard, depth - 1, alpha,beta,nextPlayer);
if ((result < beta)) {
beta = result;
if (depth == this.origDepth) {
this.bestMove = move;
}
}
if (beta <= alpha) {
break;
}
}
return beta;
}
}
public int next(int player) {
if (player == 0) {
return 4;
} else {
return 0;
}
}