Is there a way to allow "unlimited" vars for a function in JavaScript?
Example:
load(var1, var2, var3, var4, var5, etc...)
load(var1)
Is there a way to allow "unlimited" vars for a function in JavaScript?
Example:
load(var1, var2, var3, var4, var5, etc...)
load(var1)
Sure, just use the arguments
object.
function foo() {
for (var i = 0; i < arguments.length; i++) {
console.log(arguments[i]);
}
}
arguments
is a special "Array-like" object, which means it has has a length, but no other array functions. See developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/… for more information, and this answer: https://mcmap.net/q/65020/-is-it-possible-to-get-all-arguments-of-a-function-as-single-object-inside-that-function –
Frederic length
property. This includes the arguments
object. Knowing this, and that the method concat
returns a copy of the 'array' it's called on, we can easily convert the arguments
object to a real array like this: var args = [].concat.call(arguments)
. Some people prefer to use Array.prototype.concat.call
instead, but I like the []
, they are short and sweet! –
Sealy Function.arguments
is deprecated, but not the vanilla arguments
object. See developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/… . –
Coachwork call
to invoke the concat function. If you invoke it directly the object will be added. The trick with using call
is that concat
will be invoked with arguments
as it's this
. So it will clone the arguments object to a real array. –
Sealy [...arguments].join()
–
Pentastyle In (most) recent browsers, you can accept variable number of arguments with this syntax:
function my_log(...args) {
// args is an Array
console.log(args);
// You can pass this array as parameters to another function
console.log(...args);
}
Here's a small example:
function foo(x, ...args) {
console.log(x, args, ...args, arguments);
}
foo('a', 'b', 'c', z='d')
=>
a
Array(3) [ "b", "c", "d" ]
b c d
Arguments
0: "a"
1: "b"
2: "c"
3: "d"
length: 4
Documentation and more examples here: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/rest_parameters
z='d'
syntax does NOT assign to an argument named z
(as it would do, say, in Python), but instead passes an unnamed argument value 'd'
and creates a local variable z
with this same value as a side effect. –
Stereo Another option is to pass in your arguments in a context object.
function load(context)
{
// do whatever with context.name, context.address, etc
}
and use it like this
load({name:'Ken',address:'secret',unused:true})
This has the advantage that you can add as many named arguments as you want, and the function can use them (or not) as it sees fit.
context
argument with code and pass it around before it gets used. –
Scoles I agree with Ken's answer as being the most dynamic and I like to take it a step further. If it's a function that you call multiple times with different arguments - I use Ken's design but then add default values:
function load(context) {
var defaults = {
parameter1: defaultValue1,
parameter2: defaultValue2,
...
};
var context = extend(defaults, context);
// do stuff
}
This way, if you have many parameters but don't necessarily need to set them with each call to the function, you can simply specify the non-defaults. For the extend method, you can use jQuery's extend method ($.extend()
), craft your own or use the following:
function extend() {
for (var i = 1; i < arguments.length; i++)
for (var key in arguments[i])
if (arguments[i].hasOwnProperty(key))
arguments[0][key] = arguments[i][key];
return arguments[0];
}
This will merge the context object with the defaults and fill in any undefined values in your object with the defaults.
_.defaults()
method is a very nice alternative to merge specified and default arguments. –
Gosling It is preferable to use rest parameter syntax as Ramast pointed out.
function (a, b, ...args) {}
I just want to add some nice property of the ...args argument
- It is an array, and not an object like arguments. This allows you to apply functions like map or sort directly.
- It does not include all parameters but only the one passed from it on. E.g. function (a, b, ...args) in this case args contains argument 3 to arguments.length
Yes, just like this :
function load()
{
var var0 = arguments[0];
var var1 = arguments[1];
}
load(1,2);
As mentioned already, you can use the arguments
object to retrieve a variable number of function parameters.
If you want to call another function with the same arguments, use apply
. You can even add or remove arguments by converting arguments
to an array. For example, this function inserts some text before logging to console:
log() {
let args = Array.prototype.slice.call(arguments);
args = ['MyObjectName', this.id_].concat(args);
console.log.apply(console, args);
}
Although I generally agree that the named arguments approach is useful and flexible (unless you care about the order, in which case arguments is easiest), I do have concerns about the cost of the mbeasley approach (using defaults and extends). This is an extreme amount of cost to take for pulling default values. First, the defaults are defined inside the function, so they are repopulated on every call. Second, you can easily read out the named values and set the defaults at the same time using ||. There is no need to create and merge yet another new object to get this information.
function load(context) {
var parameter1 = context.parameter1 || defaultValue1,
parameter2 = context.parameter2 || defaultValue2;
// do stuff
}
This is roughly the same amount of code (maybe slightly more), but should be a fraction of the runtime cost.
(parameter1=context.parameter1)===undefined && (parameter1=defaultValue1)
or for less code volume a small helper function like: function def(providedValue, default) {return providedValue !== undefined ? providedValue : defaultValue;} var parameter1 = def(context.parameter1, defaultValue1)
provide alternate patterns. However, my point still stands: creating extra objects for every function invocation and running expensive loops to set a couple of default values is a crazy amount of overhead. –
Ringsmuth While @roufamatic did show use of the arguments keyword and @Ken showed a great example of an object for usage I feel neither truly addressed what is going on in this instance and may confuse future readers or instill a bad practice as not explicitly stating a function/method is intended to take a variable amount of arguments/parameters.
function varyArg () {
return arguments[0] + arguments[1];
}
When another developer is looking through your code is it very easy to assume this function does not take parameters. Especially if that developer is not privy to the arguments keyword. Because of this it is a good idea to follow a style guideline and be consistent. I will be using Google's for all examples.
Let's explicitly state the same function has variable parameters:
function varyArg (var_args) {
return arguments[0] + arguments[1];
}
There may be times when an object is needed as it is the only approved and considered best practice method of an data map. Associative arrays are frowned upon and discouraged.
SIDENOTE: The arguments keyword actually returns back an object using numbers as the key. The prototypal inheritance is also the object family. See end of answer for proper array usage in JS
In this case we can explicitly state this also. Note: this naming convention is not provided by Google but is an example of explicit declaration of a param's type. This is important if you are looking to create a more strict typed pattern in your code.
function varyArg (args_obj) {
return args_obj.name+" "+args_obj.weight;
}
varyArg({name: "Brian", weight: 150});
This depends on your function's and program's needs. If for instance you are simply looking to return a value base on an iterative process across all arguments passed then most certainly stick with the arguments keyword. If you need definition to your arguments and mapping of the data then the object method is the way to go. Let's look at two examples and then we're done!
function sumOfAll (var_args) {
return arguments.reduce(function(a, b) {
return a + b;
}, 0);
}
sumOfAll(1,2,3); // returns 6
function myObjArgs(args_obj) {
// MAKE SURE ARGUMENT IS AN OBJECT OR ELSE RETURN
if (typeof args_obj !== "object") {
return "Arguments passed must be in object form!";
}
return "Hello "+args_obj.name+" I see you're "+args_obj.age+" years old.";
}
myObjArgs({name: "Brian", age: 31}); // returns 'Hello Brian I see you're 31 years old
As mentioned up top of the answer the arguments keyword actually returns an object. Because of this any method you want to use for an array will have to be called. An example of this:
Array.prototype.map.call(arguments, function (val, idx, arr) {});
To avoid this use the rest parameter:
function varyArgArr (...var_args) {
return var_args.sort();
}
varyArgArr(5,1,3); // returns 1, 3, 5
Use the arguments
object when inside the function to have access to all arguments passed in.
Be aware that passing an Object with named properties as Ken suggested adds the cost of allocating and releasing the temporary object to every call. Passing normal arguments by value or reference will generally be the most efficient. For many applications though the performance is not critical but for some it can be.
refer Rest Parameters MDN
function addition(...numbers){
var sum=0;
for(var i=0;i<numbers.length;i++){
sum+=numbers[i];
}
return sum;
}
console.log(addition(1,2,3));
Use array and then you can use how many parameters you need. For example, calculate the average of the number elements of an array:
function fncAverage(sample) {
var lenghtSample = sample.length;
var elementsSum = 0;
for (var i = 0; i < lenghtSample; i++) {
elementsSum = Number(elementsSum) + Number(sample[i]);
}
average = elementsSum / lenghtSample
return (average);
}
console.log(fncAverage([1, 2, 3, 4, 5, 6, 7, 8, 9, 10])); // results 5.5
let mySample = [10, 20, 30, 40];
console.log(fncAverage(mySample)); // results 25
//try your own arrays of numbers
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