Get all of the pictures from an iPhone photoLibrary in an array using AssetsLibrary framework?
Asked Answered
F

3

19

I want to get all of the pictures from photoLibrary. I would prefer a method or example that I can use directly.

Fechter answered 28/9, 2012 at 5:1 Comment(1)
Please try this for once.. https://mcmap.net/q/666262/-how-to-get-images-from-custom-album-of-photos-ios-sdkJelle
A
29

//View Controller header(.h) file..

#import <UIKit/UIKit.h>
#include <AssetsLibrary/AssetsLibrary.h> 

@interface getPhotoLibViewController : UIViewController
{
 ALAssetsLibrary *library;
 NSArray *imageArray;
 NSMutableArray *mutableArray;
}

-(void)allPhotosCollected:(NSArray*)imgArray;

 @end

//implementation file

declare global count variable as

static int count=0;

@implementation getPhotoLibViewController

-(void)getAllPictures
{
 imageArray=[[NSArray alloc] init];
 mutableArray =[[NSMutableArray alloc]init];
 NSMutableArray* assetURLDictionaries = [[NSMutableArray alloc] init];

 library = [[ALAssetsLibrary alloc] init];

 void (^assetEnumerator)( ALAsset *, NSUInteger, BOOL *) = ^(ALAsset *result, NSUInteger index, BOOL *stop) {
  if(result != nil) {
   if([[result valueForProperty:ALAssetPropertyType] isEqualToString:ALAssetTypePhoto]) {
    [assetURLDictionaries addObject:[result valueForProperty:ALAssetPropertyURLs]];

    NSURL *url= (NSURL*) [[result defaultRepresentation]url]; 

    [library assetForURL:url
             resultBlock:^(ALAsset *asset) {
              [mutableArray addObject:[UIImage imageWithCGImage:[[asset defaultRepresentation] fullScreenImage]]];

              if ([mutableArray count]==count)
              {
               imageArray=[[NSArray alloc] initWithArray:mutableArray];
               [self allPhotosCollected:imageArray];
              }
             }
            failureBlock:^(NSError *error){ NSLog(@"operation was not successfull!"); } ]; 

   } 
  }
 };

 NSMutableArray *assetGroups = [[NSMutableArray alloc] init];

 void (^ assetGroupEnumerator) ( ALAssetsGroup *, BOOL *)= ^(ALAssetsGroup *group, BOOL *stop) {
  if(group != nil) {
   [group enumerateAssetsUsingBlock:assetEnumerator];
   [assetGroups addObject:group];
   count=[group numberOfAssets];
  }
 };

 assetGroups = [[NSMutableArray alloc] init];

 [library enumerateGroupsWithTypes:ALAssetsGroupAll
                        usingBlock:assetGroupEnumerator
                      failureBlock:^(NSError *error) {NSLog(@"There is an error");}];
}

-(void)allPhotosCollected:(NSArray*)imgArray
{
 //write your code here after getting all the photos from library...
 NSLog(@"all pictures are %@",imgArray);
}

@end

Use getAllPicture method to get photos from photo library.

OR You can have a look at this blog http://mutiselectimagepicker.blogspot.in/2014/08/imageselect-to-allow-multiple-selection.html

Atalaya answered 28/9, 2012 at 5:37 Comment(9)
The memory footprint of above approach is tremendous ! Although it is a very apt & simple way of doing it. Memory management specifically becomes difficult in this due to use of asynchronous block.Reamer
It gives error, if we use "#include <AssetsLibrary/AssetsLibrary.h> " So please use this in your header to remover any errors: #import <AssetsLibrary/ALAsset.h> For Help: #10343431Sadesadella
Import #import <AssetsLibrary/ALAssetRepresentation.h> For over come this error: Receiver type 'ALAssetRepresentation' for instance message is a forward declarationSadesadella
If you load images more then 60, Memory goes up to 500MB. Tested on ios 9.1 with iphone 6S. will post improved answer.Comment
For reducing memory consumption, you can get image thumbnails using [asset thumbnail] or [asset aspectRatioThumbnail] instead of [[asset defaultRepresentation] fullScreenImage]]. You can save image URLs and get full versions of images later on demand.Shaper
to save memory save the ALAsset, then only fetch the image/thumbnail once you will dispaly it, or once the cell is being shown...Sitology
AssetsLibrary is deprecated... Can we have new PHPhotoLibrary example.Parrakeet
I added new version of getting photos, since AssetsLibrary was deprecated.Parrakeet
its deprecated now .... !!! can you provide use of PHPhotoLibrary instead...?????Porphyrin
P
7

Since ALAssetsLibrary is deprecated now and Photo Framework is new one. I made my own function in Objective C to get all photos from Camera Roll and store in NSArray and displayed in my Collectionview

 NSArray *imageArray;
 NSMutableArray *mutableArray;

-(void)getAllPhotosFromCamera
{
    imageArray=[[NSArray alloc] init];
    mutableArray =[[NSMutableArray alloc]init];

    PHImageRequestOptions *requestOptions = [[PHImageRequestOptions alloc] init];
    requestOptions.resizeMode   = PHImageRequestOptionsResizeModeExact;
    requestOptions.deliveryMode = PHImageRequestOptionsDeliveryModeHighQualityFormat;
    requestOptions.synchronous = true;
    PHFetchResult *result = [PHAsset fetchAssetsWithMediaType:PHAssetMediaTypeImage options:nil];

    NSLog(@"%d",(int)result.count);

    PHImageManager *manager = [PHImageManager defaultManager];
    NSMutableArray *images = [NSMutableArray arrayWithCapacity:[result count]];

    // assets contains PHAsset objects.

    __block UIImage *ima;
    for (PHAsset *asset in result) {
        // Do something with the asset

        [manager requestImageForAsset:asset
                           targetSize:PHImageManagerMaximumSize
                          contentMode:PHImageContentModeDefault
                              options:requestOptions
                        resultHandler:^void(UIImage *image, NSDictionary *info) {
                            ima = image;

                            [images addObject:ima];
                        }];


    }

    imageArray = [images copy];  // You can direct use NSMutuable Array images
}
Parrakeet answered 2/3, 2016 at 9:8 Comment(2)
getting crash like [PHPhotoLibrary init[ unsupported.Burress
Is there any other option to resolve this one. please let me know?Burress
I
0

-(void)getFromGallery:(BOOL )IsImages
{
    if(self.csCollectionsArray != nil)
        [self.csCollectionsArray removeAllObjects];
    __block NSMutableDictionary *date = [[NSMutableDictionary alloc] init];
    ALAssetsLibrary *csAssetsLibrary = [[ALAssetsLibrary alloc] init];
    NSUInteger groupTypes = ALAssetsGroupAlbum | ALAssetsGroupEvent | ALAssetsGroupFaces | ALAssetsGroupSavedPhotos;
    [csAssetsLibrary enumerateGroupsWithTypes:groupTypes usingBlock:^(ALAssetsGroup *group, BOOL *stop)
    {
        if([group numberOfAssets] > 0)
        {
            if(IsImages)
                [group setAssetsFilter:[ALAssetsFilter allPhotos]];
            else
                [group setAssetsFilter:[ALAssetsFilter allVideos]];
            [group enumerateAssetsWithOptions:NSEnumerationReverse usingBlock:^(ALAsset *asset, NSUInteger index, BOOL *stop)
            {
                if(asset)
                { //1.fetching all assets from device library
                    //2.Add all fetched assests from library
                    [date setObject:asset forKey:[asset valueForProperty:ALAssetPropertyDate]];
                }
            }];
        }
        else
        { NSLog(@"---> load table -------->");
            if(date != nil && date.count > 0)
            { //3.Sort using date by ascending order and moved to dictionary to array
                NSArray *sortedKeys = [[date allKeys] sortedArrayUsingSelector: @selector(compare:)];
                for (NSString *key in sortedKeys)
                    [self.csCollectionsArray addObject: [date objectForKey:key]];
                //4.Load images into collection view after fetching all datas
                [self reloadCollectionView];
                if(self.csCollectionView != nil)
                    [self.csCollectionView scrollToItemAtIndexPath:[NSIndexPath indexPathForItem:([self.csCollectionsArray count] - 1) inSection:0] atScrollPosition:UICollectionViewScrollPositionBottom animated:YES];
            }
            date = nil;
        }
    }failureBlock:^(NSError *error)
    {
        if((csCollectionsArray == nil || [csCollectionsArray count] == 0))
        {
            ALAuthorizationStatus status = [ALAssetsLibrary authorizationStatus]; if(status != ALAuthorizationStatusAuthorized)
            {
                [self showAlertAndCloseUploaderView:@"You can just go to \"Settings\" app (General -> Reset -> Reset Location & Privacy) then come again and click ok when the alert dialog is showing for enable the permission to access the photo library"];
            }
        }
    }];
}

You can use this below method to fetch all images or videos from assets library in ios. Use this assetslibrary framework(must) NOTE:- #import

-(void)getFromGallery:(BOOL )IsImages
{
    if(self.csCollectionsArray != nil)
        [self.csCollectionsArray removeAllObjects];
    __block NSMutableDictionary *date = [[NSMutableDictionary alloc] init];
    ALAssetsLibrary *csAssetsLibrary = [[ALAssetsLibrary alloc] init];
    NSUInteger groupTypes = ALAssetsGroupAlbum | ALAssetsGroupEvent | ALAssetsGroupFaces | ALAssetsGroupSavedPhotos;
    [csAssetsLibrary enumerateGroupsWithTypes:groupTypes usingBlock:^(ALAssetsGroup *group, BOOL *stop)
    {
        if([group numberOfAssets] > 0)
        {
            if(IsImages)
                [group setAssetsFilter:[ALAssetsFilter allPhotos]];
            else
                [group setAssetsFilter:[ALAssetsFilter allVideos]];
            [group enumerateAssetsWithOptions:NSEnumerationReverse usingBlock:^(ALAsset *asset, NSUInteger index, BOOL *stop)
            {
                if(asset)
                { //1.fetching all assets from device library
                    //2.Add all fetched assests from library
                    [date setObject:asset forKey:[asset valueForProperty:ALAssetPropertyDate]];
                }
            }];
        }
        else
        { NSLog(@"---> load table -------->");
            if(date != nil && date.count > 0)
            { //3.Sort using date by ascending order and moved to dictionary to array
                NSArray *sortedKeys = [[date allKeys] sortedArrayUsingSelector: @selector(compare:)];
                for (NSString *key in sortedKeys)
                    [self.csCollectionsArray addObject: [date objectForKey:key]];
                //4.Load images into collection view after fetching all datas
                [self reloadCollectionView];
                if(self.csCollectionView != nil)
                    [self.csCollectionView scrollToItemAtIndexPath:[NSIndexPath indexPathForItem:([self.csCollectionsArray count] - 1) inSection:0] atScrollPosition:UICollectionViewScrollPositionBottom animated:YES];
            }
            date = nil;
        }
    }failureBlock:^(NSError *error)
    {
        if((csCollectionsArray == nil || [csCollectionsArray count] == 0))
        {
            ALAuthorizationStatus status = [ALAssetsLibrary authorizationStatus]; if(status != ALAuthorizationStatusAuthorized)
            {
                [self showAlertAndCloseUploaderView:@"You can just go to \"Settings\" app (General -> Reset -> Reset Location & Privacy) then come again and click ok when the alert dialog is showing for enable the permission to access the photo library"];
            }
        }
    }];
}
Icebound answered 27/5, 2015 at 10:31 Comment(0)

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