Image Warping - Bulge Effect Algorithm
Asked Answered
D

2

19

Can any point to image warping algorithms? Specifically for bulge effect?

Denyse answered 20/2, 2011 at 6:28 Comment(1)
May you help me with this? stackoverflow.com/questions/70683954/how-can-i-do-image-warpNgocnguyen
T
24

See if I understood what you want. Suppose your image coordinates go from 0 to 1.

If you do:

r = Sqrt[(x - .5)^2 + (y - .5)^2]
a = ArcTan[x - .5, y - .5]
rn = r^2.5/.5 

And then remap your pixels according to:

  x -> rn*Cos[a] + .5 
  y -> rn*Sin[a] + .5  

You get:

enter image description here

You may adjust the parameters to get bigger or smaller bulges.

Edit

Let's see if I understood your comment about warping. The following images are generated using

rn = r^k {k: 1 ... 2}: 

enter image description here

Thorium answered 20/2, 2011 at 7:4 Comment(10)
You don't really need to go into trigonometry. Cos[a] = (x - .5)/r and Sin[a] = (y - .5)/rVolscian
Check the algorithm in this link - davis.wpi.edu/~matt/courses/morph/2d.htm Can we have an algorithm like this for bulge effect?Denyse
Thanks belisarius. I now need to implement it by adding a mesh to a Sprite in Android and applying the deformation to it. We have a library called andEngine which we can utilize. I have created another thread to proceed further: #5078740Denyse
@user193545 Can't help you wih that one. Good luck!Thorium
See also my followup to this answer hereKristalkristan
Can you explain as briefly with any exampleGillian
I am unable to get above effect by using your alogorithm.Kistler
@belisarius Can you help me with detecting the Objects shape witin an image ?Finkelstein
@Ajay May be. Post a question and ping me again :)Thorium
@belisarius I'm interested in garnering a deeper understanding of the math involved in the image warp you describe above; I've opened a thread over at math.stackexchange.com to that end: math.stackexchange.com/questions/266250/… I'd really appreciate your input! Thanks very much!Interest
W
14

GLSL code version:

uniform sampler2D tex;

void main()
{
 vec2 cen = vec2(0.5,0.5) - gl_TexCoord[0].xy;
 vec2 mcen = - // delete minus for implosion effect
      0.07*log(length(cen))*normalize(cen);
 gl_FragColor = texture2D(tex, gl_TexCoord[0].xy+mcen);
}

original:

enter image description here

explosion:

enter image description here

implosion:

enter image description here

cheers!

Wetmore answered 20/2, 2011 at 12:45 Comment(1)
how to use it in Android with bitmap?Fanning

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