In general, C++ needs typename
because of the unfortunate syntax [*] it inherits from C, that makes it impossible without non-local information to say -- for example -- in A * B;
whether A
names a type (in which case this is a declaration of B
as a pointer to it) or not (in which case this is a multiplication expression -- quite possible since A
, for all you can tell without non-local information, could be an instance of a class that overloads operator*
to do something weird;-).
In most cases the compiler does have the non-local information needed to disambiguate (though the unfortunate syntax still means the low-level parser needs feedback from the higher-level layer that keeps the symbol table info)... but with templates it doesn't (not in general, though in this specific case it might be technically illegal to specialize a std::list<T>
so that its ::iterator
is NOT a type name;-).
[*] not just my opinion, but also the opinion of Ken Thompson and Rob Pikes, currently my colleagues, who are busy designing and implementing a new programming language for internal use: that new programming language, while its syntax is mostly C-like, does NOT repeat C's syntax design errors -- it the new language (like e.g. in good old Pascal), syntax is sufficient to distinguish identifiers that must name a type from ones that must not;-).