When the user single taps my view, i need one specific method to run. When the user double taps, i need another method do take place.
The problem is that the double tap triggers the single tap, and it introduce bugs in my logic. I can't use UIGestureRecognizer because i need to keep track of the points.
I try some booleans, but no chance. I also tried the cancel/perfomSelector-delay technique, but it does not work (that's strange because other folks on other forums said it works, maybe the simulator touch detection is different ?)
I'm trying to let the user set the position (drag, rotate) of a board piece, but i need to be aware of piece intersections, clip to the board area, etc, that's why a simple boolean will not solve the problem.
Thanks in advance!