I ended up using electron-dl.
To send a download request (from the renderer.js
):
ipcRenderer.send("download", {
url: "URL is here",
properties: {directory: "Directory is here"}
});
In the main.js
, your code would look something like this:
const {app, BrowserWindow, ipcMain} = require("electron");
const {download} = require("electron-dl");
let window;
app.on("ready", () => {
window = new BrowserWindow({
width: someWidth,
height: someHeight
});
window.loadURL(`file://${__dirname}/index.html`);
ipcMain.on("download", (event, info) => {
download(BrowserWindow.getFocusedWindow(), info.url, info.properties)
.then(dl => window.webContents.send("download complete", dl.getSavePath()));
});
});
The "download complete" listener is in the renderer.js
, and would look like:
const {ipcRenderer} = require("electron");
ipcRenderer.on("download complete", (event, file) => {
console.log(file); // Full file path
});
If you want to track your download's progress:
In main.js
:
ipcMain.on("download", (event, info) => {
info.properties.onProgress = status => window.webContents.send("download progress", status);
download(BrowserWindow.getFocusedWindow(), info.url, info.properties)
.then(dl => window.webContents.send("download complete", dl.getSavePath()));
});
In renderer.js
:
ipcRenderer.on("download progress", (event, progress) => {
console.log(progress); // Progress in fraction, between 0 and 1
const progressInPercentages = progress * 100; // With decimal point and a bunch of numbers
const cleanProgressInPercentages = Math.floor(progress * 100); // Without decimal point
});
ipcMain
, I passed a message from therenderer.js
to themain.js
, then when received the message - immediately attempted to start downloading the specific file to the sent location - except nothing happened, i.e. the attempt has failed. – Cornelius