I need to animate the load of the table view rows. When the table reloads the data I need the rows get in from the left one after another. How can I achieve this?
In your tableview delegate,
- (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath
Put this bottom-to-top fade-in translation animation (Simplified from Anbu.Karthik answer),
//1. Define the initial state (Before the animation)
cell.transform = CGAffineTransformMakeTranslation(0.f, CELL_HEIGHT);
cell.layer.shadowColor = [[UIColor blackColor]CGColor];
cell.layer.shadowOffset = CGSizeMake(10, 10);
cell.alpha = 0;
//2. Define the final state (After the animation) and commit the animation
[UIView beginAnimations:@"rotation" context:NULL];
[UIView setAnimationDuration:0.5];
cell.transform = CGAffineTransformMakeTranslation(0.f, 0);
cell.alpha = 1;
cell.layer.shadowOffset = CGSizeMake(0, 0);
[UIView commitAnimations];
For better UX, it is advised that the animation should only be played once for each row, until the table view is dealloc-ed.
Put the above code in
if (![self.shownIndexes containsObject:indexPath]) {
[self.shownIndexes addObject:indexPath];
// Your animation code here.
}
------- Swift -----------------------------------------------------------------------------------------------------------------
var shownIndexes : [IndexPath] = []
let CELL_HEIGHT : CGFloat = 40
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
if (shownIndexes.contains(indexPath) == false) {
shownIndexes.append(indexPath)
cell.transform = CGAffineTransform(translationX: 0, y: CELL_HEIGHT)
cell.layer.shadowColor = UIColor.black.cgColor
cell.layer.shadowOffset = CGSize(width: 10, height: 10)
cell.alpha = 0
UIView.beginAnimations("rotation", context: nil)
UIView.setAnimationDuration(0.5)
cell.transform = CGAffineTransform(translationX: 0, y: 0)
cell.alpha = 1
cell.layer.shadowOffset = CGSize(width: 0, height: 0)
UIView.commitAnimations()
}
}
Swift 4
Add this little cute extension
extension UITableView {
func reloadWithAnimation() {
self.reloadData()
let tableViewHeight = self.bounds.size.height
let cells = self.visibleCells
var delayCounter = 0
for cell in cells {
cell.transform = CGAffineTransform(translationX: 0, y: tableViewHeight)
}
for cell in cells {
UIView.animate(withDuration: 1.6, delay: 0.08 * Double(delayCounter),usingSpringWithDamping: 0.6, initialSpringVelocity: 0, options: .curveEaseInOut, animations: {
cell.transform = CGAffineTransform.identity
}, completion: nil)
delayCounter += 1
}
}
}
Then, instead of "tableView.reloadData()", use "tableView.reloadWithAnimation()"
Here's my Swift 3 solution for displaying the cells one by one. what's nice about it is that they load only at first load time, and only for the initially displayed cells (will not run when user scrolls down).
Enjoy :)
private var finishedLoadingInitialTableCells = false
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
var lastInitialDisplayableCell = false
//change flag as soon as last displayable cell is being loaded (which will mean table has initially loaded)
if yourTableData.count > 0 && !finishedLoadingInitialTableCells {
if let indexPathsForVisibleRows = tableView.indexPathsForVisibleRows,
let lastIndexPath = indexPathsForVisibleRows.last, lastIndexPath.row == indexPath.row {
lastInitialDisplayableCell = true
}
}
if !finishedLoadingInitialTableCells {
if lastInitialDisplayableCell {
finishedLoadingInitialTableCells = true
}
//animates the cell as it is being displayed for the first time
cell.transform = CGAffineTransform(translationX: 0, y: self.rowHeight/2)
cell.alpha = 0
UIView.animate(withDuration: 0.5, delay: 0.05*Double(indexPath.row), options: [.curveEaseInOut], animations: {
cell.transform = CGAffineTransform(translationX: 0, y: 0)
cell.alpha = 1
}, completion: nil)
}
}
In your tableview delegate,
- (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath
Put this bottom-to-top fade-in translation animation (Simplified from Anbu.Karthik answer),
//1. Define the initial state (Before the animation)
cell.transform = CGAffineTransformMakeTranslation(0.f, CELL_HEIGHT);
cell.layer.shadowColor = [[UIColor blackColor]CGColor];
cell.layer.shadowOffset = CGSizeMake(10, 10);
cell.alpha = 0;
//2. Define the final state (After the animation) and commit the animation
[UIView beginAnimations:@"rotation" context:NULL];
[UIView setAnimationDuration:0.5];
cell.transform = CGAffineTransformMakeTranslation(0.f, 0);
cell.alpha = 1;
cell.layer.shadowOffset = CGSizeMake(0, 0);
[UIView commitAnimations];
For better UX, it is advised that the animation should only be played once for each row, until the table view is dealloc-ed.
Put the above code in
if (![self.shownIndexes containsObject:indexPath]) {
[self.shownIndexes addObject:indexPath];
// Your animation code here.
}
------- Swift -----------------------------------------------------------------------------------------------------------------
var shownIndexes : [IndexPath] = []
let CELL_HEIGHT : CGFloat = 40
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
if (shownIndexes.contains(indexPath) == false) {
shownIndexes.append(indexPath)
cell.transform = CGAffineTransform(translationX: 0, y: CELL_HEIGHT)
cell.layer.shadowColor = UIColor.black.cgColor
cell.layer.shadowOffset = CGSize(width: 10, height: 10)
cell.alpha = 0
UIView.beginAnimations("rotation", context: nil)
UIView.setAnimationDuration(0.5)
cell.transform = CGAffineTransform(translationX: 0, y: 0)
cell.alpha = 1
cell.layer.shadowOffset = CGSize(width: 0, height: 0)
UIView.commitAnimations()
}
}
None of the solutions provided helped me so I came up with my own. Here's a little general purpose class that can be used to chain animations together and play them one after another. It's syntax is similar to that of the UIView.animate() and once called, asynchronously queues the animation and then begins executing the queue in a sequential manner in the order they were added:
Swift 4.1
ChainedAnimationsQueue.swift
import UIKit
import Foundation
class ChainedAnimationsQueue {
private var playing = false
private var animations = [(TimeInterval, () -> Void, () -> Void)]()
init() {
}
/// Queue the animated changes to one or more views using the specified duration and an initialization block.
///
/// - Parameters:
/// - duration: The total duration of the animations, measured in seconds. If you specify a negative value or 0, the changes are made without animating them.
/// - initializations: A block object containing the changes to commit to the views to set their initial state. This block takes no parameters and has no return value. This parameter must not be NULL.
/// - animations: A block object containing the changes to commit to the views. This is where you programmatically change any animatable properties of the views in your view hierarchy. This block takes no parameters and has no return value. This parameter must not be NULL.
func queue(withDuration duration: TimeInterval, initializations: @escaping () -> Void, animations: @escaping () -> Void) {
self.animations.append((duration, initializations, animations))
if !playing {
playing = true
DispatchQueue.main.async {
self.next()
}
}
}
private func next() {
if animations.count > 0 {
let animation = animations.removeFirst()
animation.1()
UIView.animate(withDuration: animation.0, animations: animation.2, completion: { finished in
self.next()
})
} else {
playing = false
}
}
}
Sample Usage:
var animationsQueue = ChainedAnimationsQueue()
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
cell.alpha = 0.0
animationsQueue.queue(withDuration: 0.2, initializations: {
cell.layer.transform = CATransform3DTranslate(CATransform3DIdentity, cell.frame.size.width, 0, 0)
}, animations: {
cell.alpha = 1.0
cell.layer.transform = CATransform3DIdentity
})
}
Swift 4
I made a quick extension on UITableView to animate cells:
tableView.reloadData() // To make sure tableView.visibleCells is not empty
tableView.animateCells(
cells: tableView.visibleCells,
duration: 0.3,
delay: 0.5,
dampingRatio: 0.8,
configure: { cell -> (prepare: () -> Void, animate: () -> Void)? in
guard let customCell = cell as? CustomCell else { return nil }
let preparations = {
customCell.iconImageView.alpha = 0
}
let animations = {
customCell.iconImageView.alpha = 1
}
return (preparations, animations)
}, completion: {
print("Cell animations are completed")
})
The extension looks like this:
extension UITableView {
func animateCells<Cell: UITableViewCell>(cells: [Cell],
duration: TimeInterval,
delay: TimeInterval = 0,
dampingRatio: CGFloat = 0,
configure: @escaping (Cell) -> (prepare: () -> Void, animate: () -> Void)?,
completion: @escaping () -> Void) {
var cellDelay: TimeInterval = 0
var completionCount: Int = 0
for cell in cells {
if let callbacks = configure(cell) {
callbacks.prepare()
let animator = UIViewPropertyAnimator(duration: duration, dampingRatio: dampingRatio)
animator.addAnimations(callbacks.animate)
let completionTime = cellDelay + (duration * TimeInterval(dampingRatio))
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + completionTime) {
completionCount += 1
if completionCount == cells.count {
completion()
}
}
animator.startAnimation(afterDelay: cellDelay)
cellDelay += delay
} else {
completionCount += 1
}
}
}
}
This is simple beautiful fade animation Which I mostly I used in my tableview
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
cell.alpha = 0
UIView.animate(withDuration: 1) {
cell.alpha = 1.0
}
}
tableView:willDisplayCell:forRowAtIndexPath
method will be called each time a cell is going to be shown, and since they are getting viewed at the same time it means that they are getting called in different threads and you can't tell iOS SDK to call this method for sequentially. So I think the way to get what you want is to set a delay for each cell when it is being showed.
-(void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell*)cell forRowAtIndexPath:(NSIndexPath *)indexPath{
CGFloat delay = indexPath.row * yourSupposedAnimationDuration;
[UIView animateWithDuration:yourSupposedAnimationDuration delay:delay options:UIViewAnimationOptionCurveEaseIn animations:^{
//Your animation code
}completion:^(BOOL finished) {
//Your completion Code
}];
}
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