I'm trying to build DLIB for an iOS project. Running the cmake
results in a libdlib.a
and a load of .o
files.
When I add the library to an Xcode project I get warning that the library hasn't been built for arm64
.
My question is two-part:
- How can I build DLIB for iOS (I tried
cmake **path_to_source** -DCMAKE_OSX_ARCHITECTURE="arm64"
but it caused loads of errors e.g.unknown type name '__uint32_t'; did you mean '__uint128_t'
)? - What is the purpose of all the
.o
files that get built when you run cmake? Do I need to include them in an Xcode project?
libdlib.a
is static library You're probably would like to use. What's Your Xcode version? – Lefler