Hello, I tried this on Godot 3.5.2 stable
I added '$Label.text = str(OS.screen_orientation)' in _process function
I set my Android phone to allow orientation detection.
I export the game.
I ran the game then I move the phone to landscape orientation.
The label always prints "1". I expected the value to change.
I just need to detect the real device orientation so my game can adapt.
Is my method wrong ?