How to calculate the average rgb color values of a bitmap
Asked Answered
L

3

20

In my C# (3.5) application I need to get the average color values for the red, green and blue channels of a bitmap. Preferably without using an external library. Can this be done? If so, how? Thanks in advance.

Trying to make things a little more precise: Each pixel in the bitmap has a certain RGB color value. I'd like to get the average RGB values for all pixels in the image.

Lxx answered 1/7, 2009 at 10:24 Comment(3)
Well, the naive method would be to go pixel by pixel and get the RGB values, which is I'm sure not what you're asking for. Can you elaborate what kind of average you're looking for?Dannie
You're right. Hope it's better now.Lxx
Going pixel by pixel can be done differently — see answers. I wonder whether GPU could help.Bestrew
S
27

The fastest way is by using unsafe code:

BitmapData srcData = bm.LockBits(
            new Rectangle(0, 0, bm.Width, bm.Height), 
            ImageLockMode.ReadOnly, 
            PixelFormat.Format32bppArgb);

int stride = srcData.Stride;

IntPtr Scan0 = srcData.Scan0;

long[] totals = new long[] {0,0,0};

int width = bm.Width;
int height = bm.Height;

unsafe
{
  byte* p = (byte*) (void*) Scan0;

  for (int y = 0; y < height; y++)
  {
    for (int x = 0; x < width; x++)
    {
      for (int color = 0; color < 3; color++)
      {
        int idx = (y*stride) + x*4 + color;

        totals[color] += p[idx];
      }
    }
  }
}

int avgB = totals[0] / (width*height);
int avgG = totals[1] / (width*height);
int avgR = totals[2] / (width*height);

Beware: I didn't test this code... (I may have cut some corners)

This code also asssumes a 32 bit image. For 24-bit images. Change the x*4 to x*3

Syllabize answered 1/7, 2009 at 10:34 Comment(11)
I stole the code above, fixed it wrapped it in a function to answer another SO question at #6177999Enceinte
Can you explain why it's so much faster?Cleo
@C.Ross I believe it's because we convert all the image data into bytes and access the byte array instead of invoking and function to determine the rbg at at given point. Cost of this heightwidth + imagedata->bytes. Cost of other heightwidth*imagedata->rbg.Gnomic
The last three lines of the above code are incorrect. The color bytes in bitmap data area ordered BGR, so the red channel is really totals[2] and blue channel is totals[0].Aragon
Wow. The difference of doing it this way vs using GetPixel is astounding. Looping over a 500x600 image twice using GetPixel took ~1000 ms, using this method took ~13ms.Allen
Question: why do we need to cast it to a void pointer before casting it to a byte pointer? Can't we cast directly to (byte*)?Allen
there is a subtle bug in this code. Red and Blue are switched. the order of bytes in Scan0 is BGRA not RGBA.Reganregard
@RemcoRos yes, that's exactly what David Hay said in one of the earlier comments.Syllabize
Me and my csc do not seem to understand where dstData is coming from. Is it a misspelling of srcData or some magic happening?Thready
@Thready It's a typo. It should've been srcData. I will correct it.Syllabize
How would I do this in UWP?Sallyanne
E
14

This kind of thing will work but it may not be fast enough to be that useful.

public static Color GetDominantColor(Bitmap bmp)
{

       //Used for tally
       int r = 0;
       int g = 0;
       int b = 0;

     int total = 0;

     for (int x = 0; x < bmp.Width; x++)
     {
          for (int y = 0; y < bmp.Height; y++)
          {
               Color clr = bmp.GetPixel(x, y);

               r += clr.R;
               g += clr.G;
               b += clr.B;

               total++;
          }
     }

     //Calculate average
     r /= total;
     g /= total;
     b /= total;

     return Color.FromArgb(r, g, b);
}
Endurable answered 1/7, 2009 at 10:33 Comment(1)
It will be slow. Just test it. What GetPixel() actually does is locking the bitmap and retrieving a single pixel.Bestrew
E
14

Here's a much simpler way:

Bitmap bmp = new Bitmap(1, 1);
Bitmap orig = (Bitmap)Bitmap.FromFile("path");
using (Graphics g = Graphics.FromImage(bmp))
{
    // updated: the Interpolation mode needs to be set to 
    // HighQualityBilinear or HighQualityBicubic or this method
    // doesn't work at all.  With either setting, the results are
    // slightly different from the averaging method.
    g.InterpolationMode = InterpolationMode.HighQualityBicubic;
    g.DrawImage(orig, new Rectangle(0, 0, 1, 1));
}
Color pixel = bmp.GetPixel(0, 0);
// pixel will contain average values for entire orig Bitmap
byte avgR = pixel.R; // etc.

Basically, you use DrawImage to copy the original Bitmap into a 1-pixel Bitmap. The RGB values of that 1 pixel will then represent the averages for the entire original. GetPixel is relatively slow, but only when you use it on a large Bitmap, pixel-by-pixel. Calling it once here is no biggie.

Using LockBits is indeed fast, but some Windows users have security policies that prevent the execution of "unsafe" code. I mention this because this fact just bit me on the behind recently.

Update: with InterpolationMode set to HighQualityBicubic, this method takes about twice as long as averaging with LockBits; with HighQualityBilinear, it takes only slightly longer than LockBits. So unless your users have a security policy that prohibits unsafe code, definitely don't use my method.

Update 2: with the passage of time, I now realize why this approach doesn't work at all. Even the highest-quality interpolation algorithms incorporate only a few neighboring pixels, so there's a limit to how much an image can be squashed down without losing information. And squashing a image down to one pixel is well beyond this limit, no matter what algorithm you use.

The only way to do this would be to shrink the image in steps (maybe shrinking it by half each time) until you get it down to the size of one pixel. I can't express in mere words what an utter waste of time writing something like this would be, so I'm glad I stopped myself when I thought of it. :)

Please, nobody vote for this answer any more - it might be my stupidest idea ever.

Enlist answered 26/8, 2009 at 15:36 Comment(5)
lol, Interesting. I wonder if it's any faster than the LockBits method? (I'd time the two myself but I'm LAZY! lol) +1Scheming
Couldn't resist despite the explicit request to not upvote. I learnt a lot reading your answer.Thready
Thanks for mentioning of security policies blocking unsafe codeBybee
This is not a stupid idea. It's a good idea that happens to be unworkable. :-)Nonproductive
This doesn't produce the intended dominant color (as in the other replies).Crisp

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