Wanted to share a project I'm currently working on. I'm using Godot 4.0 alpha for this project to get familiar with all the new changes and features and I have to say that it is working pretty good for an alpha.
Ideas I have in mind: -more basic shapes like cylinders and ramps -smart object placement -runtime import of pre-fractured objects -smoke/dust effects -save/load level -multiplayer first version (building is synchronized but destruction is only client side) -multiplayer second version (destruction is also synchronized) <- not sure if this will work good enough
Note that this might be another project that dies early because I only work on my projects just for fun without any big plans in mind.