Is there any equivalent for Camera.PreviewCallback in Camera2 from API 21,better than mapping to a SurfaceTexture and pulling a Bitmap ? I need to be able to pull preview data off of the camera as YUV?
You can start from the Camera2Basic sample code from Google.
You need to add the surface of the ImageReader
as a target to the preview capture request:
//set up a CaptureRequest.Builder with the output Surface
mPreviewRequestBuilder = mCameraDevice.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW);
mPreviewRequestBuilder.addTarget(surface);
mPreviewRequestBuilder.addTarget(mImageReader.getSurface());
After that, you can retrieve the image in the ImageReader.OnImageAvailableListener
:
private final ImageReader.OnImageAvailableListener mOnImageAvailableListener = new ImageReader.OnImageAvailableListener() {
@Override
public void onImageAvailable(ImageReader reader) {
Image image = null;
try {
image = reader.acquireLatestImage();
if (image != null) {
ByteBuffer buffer = image.getPlanes()[0].getBuffer();
Bitmap bitmap = fromByteBuffer(buffer);
image.close();
}
} catch (Exception e) {
Log.w(LOG_TAG, e.getMessage());
}
}
};
To get a Bitmap
from the ByteBuffer
:
Bitmap fromByteBuffer(ByteBuffer buffer) {
byte[] bytes = new byte[buffer.capacity()];
buffer.get(bytes, 0, bytes.length);
return BitmapFactory.decodeByteArray(bytes, 0, bytes.length);
}
Yes, use the ImageReader class.
Create an ImageReader using the format ImageFormat.YUV_420_888 and your desired size (make sure you select a size that's supported by the camera device you're using).
Then use ImageReader.getSurface() for a Surface to provide to CameraDevice.createCaptureSession(), along with your other preview outputs, if any.
Finally, in your repeating capture request, add the ImageReader provided surface as a target before setting it as the repeating request in your capture session.
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