Hi just wondering if there is a 3D Terrain Editor like what Unity has, in the pipe works ?
Zylan's terrain editor is often referenced, however I've found that what works best for me is using Blender's sculpt tool to make terrain and exporting that to Godot instead.
https://godotengine.org/asset-library/asset/231
I don't think he's as of yet updated it for Godot 4, but this is why I use Blender instead just for the sake of not having to worry about any of that.
Thanks for the reply, I'll have a look at the Blender option
If you're comfortable with external programs, you can take a look here Terrain Generation.
Forget I don't think he's as of yet updated it for Godot 4,
He has an experimental branch there that he is porting it in, it's in a testable state already, but I wouldn't use an active project to test it with, unless you make a copy of the project that you can afford to risk/destroy.
Forget I also use blender to create a landscape, but the only problem with it is that it is quite difficult to optimize the finished version of the landscape, you have to subdivide the map into parts and prescribe the quality of the lods and the visibility range for each, not to mention the material. Probably there is an option how to do it much faster but I don't know about it )
Hi, Do you have a link to this. I've been unable to find it....
Hards Do you have a link to this. I've been unable to find it....
And it even almost works. Only need to download "HTerrain plugin demo project" and take from there terrain_data for Data Directory in the inspector.
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