ios UIPanGestureRecognizer pointer position
Asked Answered
C

3

21
UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)];
[self addGestureRecognizer:panRecognizer];

- (void)pan:(UIPanGestureRecognizer *)gesture {
    NSLog(@"%f", [gesture translationInView:self].x);
}

The above code will log the relative position of my current pan, but how can I get the absolute position for the view I'm in?

I'm simply just wanting to slide a UIImageView to wherever the user's finger is.

Carboxylase answered 12/3, 2012 at 22:25 Comment(1)
What do you mean by "the absolute position for the view I'm in"?Paulettepauley
P
35

translationInView gives you the pan translation (how much x has changed) and not the position of the pan in the view (the value of x). If you need the position of the pan, you have to use the method locationInView.

You can find the coordinates relatively to the view as follows:

- (void)pan:(UIPanGestureRecognizer *)gesture {
    NSLog(@"%f", [gesture locationInView:self].x);
}

Or relatively to the superview:

- (void)pan:(UIPanGestureRecognizer *)gesture {
    NSLog(@"%f", [gesture locationInView:self.superview].x);
}

Or relatively to the window:

- (void)pan:(UIPanGestureRecognizer *)gesture {
    NSLog(@"%f", [gesture locationInView:self.window].x);
}
Paulettepauley answered 12/3, 2012 at 22:30 Comment(1)
Isn't it better to use UIGestureRecognizer's view property instead of self? It allows you to move the gesture recognizer around without breaking things. Also for window location, it's sufficient to pass nil.Waterworks
D
2

Swift 5

Use the method .location() that returns a CGPoint value. [documentation]

For example, relative location of your gesture to self.view:

let relativeLocation = gesture.location(self.view)
print(relativeLocation.x)
print(relativeLocation.y)
Dunt answered 20/1, 2017 at 5:4 Comment(1)
Thanks! Can post the proper call for getting absolute/non-relative location within the window or view? Thanks in advance!Billon
F
0

I think a simple way of something like this is to get the x and y of the touch and tracking it, once it has 2 points (say X:230 Y:122) you set the scroll of the UIScroll view to the x and y.

Fugere answered 12/3, 2012 at 22:40 Comment(0)

© 2022 - 2024 — McMap. All rights reserved.