Using enums with associated values combined with switch statements you can be very flexible. A first example:
enum Icon {
case plane(img:UIImage, col:UIColor)
case arrow(img:UIImage, col:UIColor)
case logo(img:UIImage, col:UIColor)
case flag(img:UIImage, col:UIColor)
var values:(img:UIImage,col:UIColor) {
switch self {
case let .plane(image, color):
return (image,color)
case let .arrow(image, color):
return (image,color)
case let .logo(image, color):
return (image,color)
case let .flag(image, color):
return (image,color)
}
}
}
var a = Icon.plane(img: UIImage(named: "image.png")!, col: UIColor.blueColor())
a.values.col
a.values.img
and a second example:
enum Icon {
case plane(img:UIImage, col:UIColor)
case arrow(img:UIImage, col:UIColor)
case logo(img:UIImage, col:UIColor)
case flag(img:UIImage, col:UIColor)
var img:UIImage {
switch self {
case let .plane(image, color):
return image
case let .arrow(image, color):
return image
case let .logo(image, color):
return image
case let .flag(image, color):
return image
}
}
var col:UIColor {
switch self {
case let .plane(image, color):
return color
case let .arrow(image, color):
return color
case let .logo(image, color):
return color
case let .flag(image, color):
return color
}
}
}
var a = Icon.plane(img: UIImage(named: "image.png")!, col: UIColor.blueColor())
a.col
a.img
no need for extensions. And if you really do want static values, you could do this:
struct MyIcon {
static let plane = Icon.plane(img: UIImage(named: "image.png")!, col: UIColor.blueColor())
static let arrow = Icon.arrow(img: UIImage(named: "image.png")!, col: UIColor.blueColor())
static let logo = Icon.logo(img: UIImage(named: "image.png")!, col: UIColor.blueColor())
static let flag = Icon.flag(img: UIImage(named: "image.png")!, col: UIColor.blueColor())
}
MyIcon.arrow.col
which might be tidier than placing the fixed literal values inside a switch statement.