Extending @mikepj answer, (which in turn extended the great answer by @JesseRusak), this code lets you snap to a cell, even when cells have a variable (or unknown) height, and will snap to the next row if you'll scroll over the bottom half of the row, making it more "natural".
Original Swift 4.2 code: (for convenience, this is the actual code I developed and tested)
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
guard var scrollingToIP = table.indexPathForRow(at: CGPoint(x: 0, y: targetContentOffset.pointee.y)) else {
return
}
var scrollingToRect = table.rectForRow(at: scrollingToIP)
let roundingRow = Int(((targetContentOffset.pointee.y - scrollingToRect.origin.y) / scrollingToRect.size.height).rounded())
scrollingToIP.row += roundingRow
scrollingToRect = table.rectForRow(at: scrollingToIP)
targetContentOffset.pointee.y = scrollingToRect.origin.y
}
(translated) Objective-C code: (since this question is tagged objective-c
)
- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset {
NSIndexPath *scrollingToIP = [self.tableView indexPathForRowAtPoint:CGPointMake(0, targetContentOffset->y)];
if (scrollingToIP == nil)
return;
CGRect scrollingToRect = [table rectForRowAtIndexPath:scrollingToIP];
NSInteger roundingRow = (NSInteger)(round(targetContentOffset->y - scrollingToRect.origin.y) / scrollingToRect.size.height));
scrollingToIP.row += roundingRow;
scrollingToRect = [table rectForRowAtIndexPath:scrollingToIP];
targetContentOffset->y = scrollingToRect.origin.y;
}