world_matrix seems to have gone in godot 4 shading language
this code doesnt work>
vec3 vertex_position = (WORLD_MATRIX * vertex).xyz;
what is the same as 'WORLD_MATRIX' from godot 3 in godot 4?
Asked Answered
it was renamed to MODEL_MATRIX
© 2022 - 2024 — McMap. All rights reserved.