I have a shared library made with CGo and it links fine on Linux and Android. But when compiling on Windows 10 with Microsoft Visual Studio 2017, I get these errors:
Microsoft (R) Program Maintenance Utility Version 14.16.27024.1
Copyright (C) Microsoft Corporation. All rights reserved.
cl -c -nologo -Zc:wchar_t -FS -Zc:rvalueCast -Zc:inline -Zc:strictStrings -Zc:throwingNew -Zc:referenceBinding -Zc:__cplusplus -O2 -MD -W3 -w34100 -w34189 -w44996 -w44456 -w44457 -w44458 -wd4577 -wd4467 -EHsc -DUNICODE -D_UNICODE -DWIN32 -D_ENABLE_EXTENDED_ALIGNED_STORAGE -DWIN64 -DQT_DEPRECATED_WARNINGS -DQT_NO_DEBUG -DQT_QUICKCONTROLS2_LIB -DQT_QUICK_LIB -DQT_GUI_LIB -DQT_QML_LIB -DQT_NETWORK_LIB -DQT_CORE_LIB -DNDEBUG -I. -Irelease -I..\..\Qt\5.12.0\msvc2017_64\include -I..\..\Qt\5.12.0\msvc2017_64\include\QtQuickControls2 -I..\..\Qt\5.12.0\msvc2017_64\include\QtQuick -I..\..\Qt\5.12.0\msvc2017_64\include\QtGui -I..\..\Qt\5.12.0\msvc2017_64\include\QtANGLE -I..\..\Qt\5.12.0\msvc2017_64\include\QtQml -I..\..\Qt\5.12.0\msvc2017_64\include\QtNetwork -I..\..\Qt\5.12.0\msvc2017_64\include\QtCore -Irelease -I\include -I..\..\Qt\5.12.0\msvc2017_64\mkspecs\win32-msvc -Forelease\ @C:\Users\Nick\AppData\Local\Temp\nm2B40.tmp
connekt.cpp
c2.cpp
cgo-gcc-export-header-prolog(15): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
cgo-gcc-export-header-prolog(15): error C2146: syntax error: missing ';' before identifier 'GoUintptr'
cgo-gcc-export-header-prolog(18): error C2146: syntax error: missing ';' before identifier 'GoComplex64'
cgo-gcc-export-header-prolog(18): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
cgo-gcc-export-header-prolog(19): error C2371: '_Complex': redefinition; different basic types
cgo-gcc-export-header-prolog(18): note: see declaration of '_Complex'
cgo-gcc-export-header-prolog(19): error C2146: syntax error: missing ';' before identifier 'GoComplex128'
cgo-gcc-export-header-prolog(19): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
Generating Code...
NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX86\x64\cl.EXE"' : return code '0x2'
Stop.
NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86\nmake.exe"' : return code '0x2'
Stop.
The header (.h
) of the library is generated by Cgo, and it contains these lines:
typedef signed char GoInt8;
typedef unsigned char GoUint8;
typedef short GoInt16;
typedef unsigned short GoUint16;
typedef int GoInt32;
typedef unsigned int GoUint32;
typedef long long GoInt64;
typedef unsigned long long GoUint64;
typedef GoInt64 GoInt;
typedef GoUint64 GoUint;
//typedef __SIZE_TYPE__ GoUintptr;
typedef size_t GoUintptr;
typedef float GoFloat32;
typedef double GoFloat64;
typedef float _Complex GoComplex64;
typedef double _Complex GoComplex128;
For example, one of the errors is reported at this line:
typedef float _Complex GoComplex64;
But float _Complex
is an already defined type , why can't it be aliased to GoComplex64
?
To fix the GoUintptr
I commented the SIZE_TYPE line and replaced it by size_t
, but it doesn't compile either:
//typedef __SIZE_TYPE__ GoUintptr;
typedef size_t GoUintptr;
What could be done here to fix these compilation errors? Maybe there are some flags to make Visual C++ not so strict ? (because on other platforms I don't have any problems)
_Complex
is a C99 language feature, and is invalid in C++. Fortypedef size_t GoUintptr;
you will need to include<stddef.h>
– Britanybritchesgcc
following standards ? like the ABI and DLL format standards ? Ifcgo
produces a .DLL on windows, which is shared object, this shared object in theory, must be suitable for inclusion by any other compiler, provided that header exists. Actually, I only have problems with some types, in the header. – Ensign_Complex
and whatever other C99 stuff is in there it should work fine (unless that stuff is used for exposed functions). Also there is no "ABI and DLL format standards", compilers typically stick with whatever platform-default format is (at least for C). – Britanybritches