The question in short: How can I debug the code generated during a debugging session on the generating program? (see code below)
I am facing the following issue: I would like to debug into dynamically generated/compiled code from the application that generates it. I provided an oversimplified example to clarify it. This example doesn't need debugging! My real app generates many more lines and code that really justify debugging, believe me :-) I would like to know if there is a way to debug or put a breakpoint at HelloWorld
. Stepping into the InvokeMethod call doesn't work. Maybe a solution involves code modification at the call sites to the generated assembly.
I had a look at many questions already (Debug dynamically loaded assembly in Visual Studio .NET for example) but none was helpful in solving the problem (if solvable at all?)
I took code from http://www.csharpfriends.com/Articles/getArticle.aspx?articleID=118 as a base and fixed the obsoleted calls. Beside this I generated the assembly on-the-fly in memory and the calls are working well. I generated explicitly an assembly with Debug information, what gives me hope: why would there be the option if debugging is not possible?
using System;
using System.Text;
using System.IO;
using Microsoft.CSharp;
using System.CodeDom.Compiler;
using System.Reflection;
namespace DynamicAssembly
{
class CreateCompileExecute
{
[STAThread]
static void Main(string[] args)
{
// Creates a text file to store the new class
StringBuilder builder = new StringBuilder();
builder.AppendLine("using System;");
builder.AppendLine("namespace CSharpFriendsRocks");
builder.AppendLine("{");
builder.AppendLine("class CSharpFriends");
builder.AppendLine("{");
builder.AppendLine("public CSharpFriends() {" +
" Console.WriteLine(\"The CSharpFriends type is constructed\"); }");
builder.AppendLine("public void HelloWorld() {" +
" Console.WriteLine(\"Hello World - CSharpFriends.Com Rocks.\"); }");
builder.AppendLine("}");
builder.AppendLine("}");
// Create the C# compiler
CSharpCodeProvider csCompiler = new CSharpCodeProvider();
// input params for the compiler
CompilerParameters compilerParams = new CompilerParameters();
compilerParams.OutputAssembly = "CSharpFriends.dll";
compilerParams.GenerateInMemory = true;
compilerParams.IncludeDebugInformation = true;
compilerParams.ReferencedAssemblies.Add("system.dll");
compilerParams.GenerateExecutable = false; // generate the DLL
// Run the compiler and build the assembly
CompilerResults results = csCompiler.CompileAssemblyFromSource(
compilerParams, builder.ToString());
// Load the generated assembly into the ApplicationDomain
Assembly asm = results.CompiledAssembly;
Type t = asm.GetType("CSharpFriendsRocks.CSharpFriends");
// BindingFlags enumeration specifies flags that control binding and
// the way in which the search for members and types is conducted by reflection.
// The following specifies the Access Control of the bound type
BindingFlags bflags = BindingFlags.DeclaredOnly | BindingFlags.Public
| BindingFlags.NonPublic | BindingFlags.Instance;
// Construct an instance of the type and invoke the member method
Object obj = t.InvokeMember("HelloWorld", bflags |
BindingFlags.CreateInstance, null, null, null);
// Call the method
t.InvokeMember("HelloWorld", bflags | BindingFlags.InvokeMethod,
null, obj, null);
}
}
}