I Know Godot takes UV maps from 3Dprogram (eg.Blender). But If I did not have any UV map in Blender or did not connect UV map node to my object, what would UV map of my imported object look like in Godot?
Just played around with placing transparent texture on object using shader and having difficult time adjusting coordinates xy for my texture.
Should I make UV map for every material on the object in Blender first?