I am trying to develop an application where the UI part is designed by WPF and the engine is developed using C++. I am trying to render a scene using DirectX in native code by getting the window's handle from WPF using WindowsFormsHost method.
Though i do not get any error, no image renders on the screen.
As far as the handle is concerned, I dont see a problem because when i render the scene using OpenGL using the same handle in native code, it works properly.
As far as the initialization part and rendering part is concerned, I dont see a problem because the same part of code works fine in a separate Win32 project.
What might be the cause of this problem? The version of DirectX being used is DirectX10 and OS used is Vista.
Thanks in advance.