I'm trying to use AVMutableComposition to play a sequence of sound files at precise times.
When the view loads, I create the composition with the intent of playing 4 sounds evenly spaced over 1 second. It shouldn't matter how long or short the sounds are, I just want to fire them at exactly 0, 0.25, 0.5 and 0.75 seconds:
AVMutableComposition *composition = [[AVMutableComposition alloc] init];
NSDictionary *options = @{AVURLAssetPreferPreciseDurationAndTimingKey : @YES};
for (NSInteger i = 0; i < 4; i++)
{
AVMutableCompositionTrack* track = [composition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
NSURL *url = [[NSBundle mainBundle] URLForResource:[NSString stringWithFormat:@"sound_file_%i", i] withExtension:@"caf"];
AVURLAsset *asset = [AVURLAsset URLAssetWithURL:url options:options];
AVAssetTrack *assetTrack = [asset tracksWithMediaType:AVMediaTypeAudio].firstObject;
CMTimeRange timeRange = [assetTrack timeRange];
Float64 t = i * 0.25;
NSError *error;
BOOL success = [track insertTimeRange:timeRange ofTrack:assetTrack atTime:CMTimeMakeWithSeconds(t, 1) error:&error];
if (!success)
{
NSLog(@"unsuccesful creation of composition");
}
if (error)
{
NSLog(@"composition creation error: %@", error);
}
}
AVPlayerItem* playerItem = [AVPlayerItem playerItemWithAsset:composition];
self.avPlayer = [[AVPlayer alloc] initWithPlayerItem:playerItem];
The composition is created successfully with no errors. Later, when I want to play the sequence I do this:
[self.avPlayer seekToTime:CMTimeMakeWithSeconds(0, 1)];
[self.avPlayer play];
For some reason, the sounds are not evenly spaced at all - but play almost all at once. I tried the same thing spaced over 4 seconds, replacing the time calculation like this:
Float64 t = i * 1.0;
And this plays perfectly. Any time interval under 1 second seems to generate unexpected results. What am I missing? Are AVCompositions not supposed to be used for time intervals under 1 second? Or perhaps I'm misunderstanding the time intervals?