I've created a mesh that I'm trying to use for bush leaves. Since I would like the side facing away from the light source to be lit the same way as the side facing the light source, I've tried enabling the Transmission property of the SpatialMaterial and setting the transmission color to a mid grey. Unfortunately, this has the effect of destroying the shading and making the texture overly bright - almost like an emissive texture. I don't want to make the texture 'glow' - I just want the side away from the light to be rendered the same as the side facing the light.
I looked into creating a custom shader too, but ultimately you are just writing a value to the TRANSMISSION output and it does the same thing as the SpatialMaterial.
Is there a way to get transmission to look more realistic?