I'm writing some post-processing effects using SCREEN_TEXTURE in 3.5. I tried to search about how I can preview my changes to such a shader in the editor, but I haven't found anything that works so far. I'd like to simulate the screen texture with maybe a static image or just the viewport of a camera in the editor. I know I could run the game and load the shader but that would increase the iteration time. I guess I could adjust it temporarily to just sample from an image but I was hoping that I could point a camera at some animated sprites & lighting and preview my screenspace shader. Maybe I'm just missing something simple since I'm a beginner with shaders
Edit: Temporarily working with another texture is a good solution. But just found this https://docs.godotengine.org/en/stable/tutorials/shaders/using_viewport_as_texture.html which I think would let me do what I wanted