So, I have a zoom function on game, and I want to have a control bar of buttons on the bottom of the screen, to have abilities and such. I put them as children of the camera so that they move when I move the camera around, but when I zoom they stay in the same place, and also same size. I want them to scale in size equal to the zoom, and stay in the same part of the screen when I zoom in and out. Is this possible?
Have buttons that scale/move with zoom camera
Asked Answered
and if you add them as children of a canvasLayer
Cowley that was such an easy solution! thanks mate
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