Hi guys!
I just created the animations for an enemy in an isometric game. My spritesets contain 8 lines with 32 frames per line. So, for each of the eight directions I have seven different actions, thus I need to create 56 animations in the AnimatedSprite2D. I'm having currently 6 enemies, but their spritesheets are all layouted in the same way.
I know that Godot saves everything in project text files. My questions is now: is it possible to copy & paste some of the project files, edit them in a text editor (changing the PNG filename e.g.), so that all animations are copied for all other enemies? Which project files would that be and is there something important to know, so that I don't break my project?
P.S.: Is this a bug: sometimes if I add new animations, Godot remembers the settings of the spritesheets (e.g. when I created my hero animations), but for the first enemy it currently goes back to default horizontal = 4, vertical = 4, so that I have to change it for each animations, which is anoying.