I have a unit test, testing boundaries:
[TestMethod]
[ExpectedException(typeof(ArgumentOutOfRangeException))]
public void CreateExtent_InvalidTop_ShouldThrowArgumentOutOfRangeException()
{
var invalidTop = 90.0 + Double.Epsilon;
new Extent(invalidTop, 0.0, 0.0, 0.0);
}
public static readonly double MAX_LAT = 90.0;
public Extent(double top, double right, double bottom, double left)
{
if (top > GeoConstants.MAX_LAT)
throw new ArgumentOutOfRangeException("top"); // not hit
}
I thought I'd just tip the 90.0 over the edge by adding the minimum possible positive double to it, but now the exception is not thrown, any idea why?
When debugging, I see top as coming in as 90, when it should be 90.00000000.... something.
EDIT:
I should have thought a bit harder, 90+Double.Epsilon
will lose its resolution. Seems the best way to go is do some bit shifting.
SOLUTION:
[TestMethod]
[ExpectedException(typeof(ArgumentOutOfRangeException))]
public void CreateExtent_InvalidTop_ShouldThrowArgumentOutOfRangeException()
{
var invalidTop = Utility.IncrementTiny(90); // 90.000000000000014
// var sameAsEpsilon = Utility.IncrementTiny(0);
new Extent(invalidTop, 0, 0, 0);
}
/// <summary>
/// Increment a double-precision number by the smallest amount possible
/// </summary>
/// <param name="number">double-precision number</param>
/// <returns>incremented number</returns>
public static double IncrementTiny(double number)
{
#region SANITY CHECKS
if (Double.IsNaN(number) || Double.IsInfinity(number))
throw new ArgumentOutOfRangeException("number");
#endregion
var bits = BitConverter.DoubleToInt64Bits(number);
// if negative then go opposite way
if (number > 0)
return BitConverter.Int64BitsToDouble(bits + 1);
else if (number < 0)
return BitConverter.Int64BitsToDouble(bits - 1);
else
return Double.Epsilon;
}
/// <summary>
/// Decrement a double-precision number by the smallest amount possible
/// </summary>
/// <param name="number">double-precision number</param>
/// <returns>decremented number</returns>
public static double DecrementTiny(double number)
{
#region SANITY CHECKS
if (Double.IsNaN(number) || Double.IsInfinity(number))
throw new ArgumentOutOfRangeException("number");
#endregion
var bits = BitConverter.DoubleToInt64Bits(number);
// if negative then go opposite way
if (number > 0)
return BitConverter.Int64BitsToDouble(bits - 1);
else if (number < 0)
return BitConverter.Int64BitsToDouble(bits + 1);
else
return 0 - Double.Epsilon;
}
This does the job.
Double.Epsilon
, so you've probably not tipped it enough by a very, very small margin. – AlightDouble.Epsilon
isn't as useful as you might think!" – Evangeliadouble.Epsilon
). This is part of IEE754. (It's also why "-0" and "+0" compare as equal even though they're defined is being different in binary, and treated differently in division.) – Washingdouble.Epsilon == 0d
returns true.) – Washing