Adding and removing nodes from a JTree
Asked Answered
A

1

22

I have a very basic JTree. As I am on a rush, I'd prefer not to use TreeModel if it is not needed. I wrote a SSCCE to expose the problem:

Sometimes I add a node. Other times I remove them. When I push Add, a node is correctly added. When I push Remove, it is supposed to remove the node, but it doesn't. Also, if I try adding more than one node, the tree stays with just the first node I added.

I wrote an update method for the JTree, where I first erase all the nodes hanging from the root node, and then I look at which nodes and sub-nodes I have to create.

What I am doing wrong here, apart from not using a TreeModel to operate into the tree?

import java.awt.Dimension;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.Insets;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;

import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTree;
import javax.swing.tree.DefaultMutableTreeNode;


public class TreeTest {
    private JFrame myFrame;
    private JTree myTree;
    private JButton addButton, removeButton;

    private int numberOfNodes;
    private DefaultMutableTreeNode rootNode;

    private ArrayList<String> graphicIDS;
    private ArrayList<String> graphicInfo;

    public static void main (String [ ] args){
        new TreeTest();
    }

    public TreeTest() {
        graphicIDS = new ArrayList<String>();
        numberOfNodes = 0;
        graphicInfo = new ArrayList<String>();
        graphicInfo.add("Info A");
        graphicInfo.add("Info B");
        graphicInfo.add("Info C");
        graphicInfo.add("Info D");

        JPanel panel = new JPanel(new GridBagLayout());
        GridBagConstraints c = new GridBagConstraints();
        myFrame = new JFrame("JTree test");
        myFrame.setResizable(false);
        myFrame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);

        c.fill = GridBagConstraints.BOTH;
        c.anchor = GridBagConstraints.NORTH;
        c.gridx = 0;
        c.gridy = 0;
        c.gridwidth = 2;
        c.insets = new Insets(5,5,5,5);

        rootNode = new DefaultMutableTreeNode("Root node");
        myTree = new JTree(rootNode);
        myTree.setPreferredSize(new Dimension(200, 500));
        panel.add(myTree, c);

        c.gridwidth = 1;
        c.gridy++;
        removeButton = new JButton("Remove");
        removeButton.setEnabled(false);
        removeButton.addActionListener(new ActionListener (){
            @Override
            public void actionPerformed(ActionEvent e) {    
                System.out.println("Removed curve "+(graphicIDS.size()));
                graphicIDS.remove(graphicIDS.size()-1);
                numberOfNodes--;
                updateMeasurementsTree();
            }
        });
        panel.add(removeButton, c);

        c.gridx++;
        addButton = new JButton("Add");
        addButton.addActionListener(new ActionListener (){
            @Override
            public void actionPerformed(ActionEvent e) {
                graphicIDS.add("Curve "+(numberOfNodes+1));
                System.out.println("Added curve "+(numberOfNodes+1));
                numberOfNodes++;
                updateMeasurementsTree();
            }
        });
        panel.add(addButton, c);

        myFrame.getContentPane().add(panel);
        myFrame.pack();
        myFrame.setVisible(true);
    }

    public void updateMeasurementsTree(){
        rootNode.removeAllChildren();

        for(int i=0; i<numberOfNodes;i++){  
            String idString = graphicIDS.get(i);
            DefaultMutableTreeNode idNode = new DefaultMutableTreeNode("Graphic "+idString);
            rootNode.add(idNode);
            int randomValue = (int) Math.floor(Math.random()*graphicInfo.size());
            String infoString = graphicInfo.get(randomValue);
            DefaultMutableTreeNode infoNode = new DefaultMutableTreeNode("Info "+infoString);
            idNode.add(infoNode);
        }
        if(numberOfNodes==0) removeButton.setEnabled(false);
        else{
            removeButton.setEnabled(true);
            expandAll();
        }
    }

    public void expandAll() {
        int row = 0;
        while (row < myTree.getRowCount()) {
          myTree.expandRow(row);
          row++;
        }
    }
}
Algophobia answered 28/10, 2011 at 11:52 Comment(2)
Being "on a rush" may be slowing you down; using the model, as @camickr suggests, is the right approach. +1, btw, for a complete example.Anyway
rush or not, you have to notify the model if you change the nodes under it's feet. No way around. @camickr shows, you how-to, decorated with my comment :-)Sporting
C
54

I don't know why you are deleting and recreating all the nodes.

Update should always be done through the model. You have a couple of choices:

Update the model directly:

DefaultTreeModel model = (DefaultTreeModel) tree.getModel();
DefaultMutableTreeNode root = (DefaultMutableTreeNode) model.getRoot();
model.insertNodeInto(new DefaultMutableTreeNode("another_child"), root, root.getChildCount());

Update the tree nodes and then notify the model:

DefaultTreeModel model = (DefaultTreeModel) tree.getModel();
DefaultMutableTreeNode root = (DefaultMutableTreeNode) model.getRoot();
root.add(new DefaultMutableTreeNode("another_child"));
model.reload(root);

The same applies for removing nodes.

The DefaultTreeModel has a removeNodeFromParent(...) which will update the model directly.

Or you can use the remove(...) method of the DefaultMutableTreeNode class; in which case you would need to do the reload().

Clouded answered 28/10, 2011 at 17:44 Comment(4)
+1 - ecept for the reload ;-) The model has nodesWhereInsertedRremoved/Changed - dont nail me on the eact names, though) to notify its listeners after-the-fact. Reload is the last measure, f.i. after doing complex modifications in several depths of the treeSporting
Thanks a lot, I was making it way more complex than it really wasAlgophobia
How about deleting a child value?Sergent
for clarification; when removing nodes the nodeChanged() method causes buggy behaviour, reload() works fine though. this is because nodeChanged() doesn't collapse trees, reload() does.Pageboy

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