I suspect most everyone really wants to disable zoom/scroll in order to put together a more app-like experience; because the answers seem to contain elements of solutions for both zooming and scrolling, but nobody's really nailed either one down.
Scrolling
To answer OP, the only thing you seem to need to do to disable scrolling is intercept the window's scroll
and touchmove
events and call preventDefault
and stopPropagation
on the events they generate; like so
window.addEventListener("scroll", preventMotion, false);
window.addEventListener("touchmove", preventMotion, false);
function preventMotion(event)
{
window.scrollTo(0, 0);
event.preventDefault();
event.stopPropagation();
}
And in your stylesheet, make sure your body
and html
tags include the following:
html:
{
overflow: hidden;
}
body
{
overflow: hidden;
position: relative;
margin: 0;
padding: 0;
}
Zooming
However, scrolling is one thing, but you probably want to disable zoom as well. Which you do with the meta tag in your markup:
<meta name="viewport" content="user-scalable=no" />
All of these put together give you an app-like experience, probably a best fit for canvas.
(Be wary of the advice of some to add attributes like initial-scale
and width
to the meta tag if you're using a canvas, because canvasses scale their contents, unlike block elements, and you'll wind up with an ugly canvas, more often than not).