When talking about rvalue references it's important to distinguish between two key unrelated steps in the lifetime of a reference - binding and value semantics.
Binding here refers to the exact way a value is matched to the parameter type when calling a function.
For example, if you have the function overloads:
void foo(int a) {}
void foo(int&& a) {}
Then when calling foo(x)
, the act of selecting the proper overload involves binding the value x
to the parameter of foo
.
rvalue references are only about binding semantics.
Inside the bodies of both foo functions the variable a
acts as a regular lvalue. That is, if we rewrite the second function like this:
void foo(int&& a) {
foo(a);
}
then intuitively this should result in a stack overflow. But it doesn't - rvalue references are all about binding and never about value semantics. Since a
is a regular lvalue inside the function body, then the first overload foo(int)
will be called at that point and no stack overflow occurs. A stack overflow would only occur if we explicitly change the value type of a
, e.g. by using std::move
:
void foo(int&& a) {
foo(std::move(a));
}
At this point a stack overflow will occur because of the changed value semantics.
This is in my opinion the most confusing feature of rvalue references - that the type works differently during and after binding. It's an rvalue reference when binding but it acts like an lvalue reference after that. In all respects a variable of type rvalue reference acts like a variable of type lvalue reference after binding is done.
The only difference between an lvalue and an rvalue reference comes when binding - if there is both an lvalue and rvalue overload available, then temporary objects (or rather xvalues - eXpiring values) will be preferentially bound to rvalue references:
void goo(const int& x) {}
void goo(int&& x) {}
goo(5); // this will call goo(int&&) because 5 is an xvalue
That's the only difference. Technically there is nothing stopping you from using rvalue references like lvalue references, other than convention:
void doit(int&& x) {
x = 123;
}
int a;
doit(std::move(a));
std::cout << a; // totally valid, prints 123, but please don't do that
And the keyword here is "convention". Since rvalue references preferentially bind to temporary objects, then it's reasonable to assume that you can gut the temporary object, i.e. move away all of its data away from it, because after the call it's not accessible in any way and is going to be destroyed anyway:
std::vector<std::string> strings;
string.push_back(std::string("abc"));
In the above snippet the temporary object std::string("abc")
cannot be used in any way after the statement in which it appears, because it's not bound to any variable. Therefore push_back
is allowed to move away its contents instead of copying it and therefore save an extra allocation and deallocation.
That is, unless you use std::move
:
std::vector<std::string> strings;
std::string mystr("abc");
string.push_back(std::move(mystr));
Now the object mystr
is still accessible after the call to push_back
, but push_back
doesn't know this - it's still assuming that it's allowed to gut the object, because it's passed in as an rvalue reference. This is why the behavior of std::move()
is one of convention and also why std::move()
by itself doesn't actually do anything - in particular it doesn't do any movement. It just marks its argument as "ready to get gutted".
The final point is: rvalue references are only useful when used in tandem with lvalue references. There is no case where an rvalue argument is useful by itself (exaggerating here).
Say you have a function accepting a string:
void foo(std::string);
If the function is going to simply inspect the string and not make a copy of it, then use const&
:
void foo(const std::string&);
This always avoids a copy when calling the function.
If the function is going to modify or store a copy of the string, then use pass-by-value:
void foo(std::string s);
In this case you'll receive a copy if the caller passes an lvalue and temporary objects will be constructed in-place, avoiding a copy. Then use std::move(s)
if you want to store the value of s, e.g. in a member variable. Note that this will work efficiently even if the caller passes an rvalue reference, that is foo(std::move(mystring));
because std::string
provides a move constructor.
Using an rvalue here is a poor choice:
void foo(std::string&&)
because it places the burden of preparing the object on the caller. In particular if the caller wants to pass a copy of a string to this function, they have to do that explicitly;
std::string s;
foo(s); // XXX: doesn't compile
foo(std::string(s)); // have to create copy manually
And if you want to pass a mutable reference to a variable, just use a regular lvalue reference:
void foo(std::string&);
Using rvalue references in this case is technically possible, but semantically improper and totally confusing.
The only, only place where an rvalue reference makes sense is in a move constructor or move assignment operator. In any other situation pass-by-value or lvalue references are usually the right choice and avoid a lot of confusion.
Note: do not confuse rvalue references with forwarding references that look exactly the same but work totally differently, as in:
template <class T>
void foo(T&& t) {
}
In the above example t
looks like a rvalue reference parameter, but is actually a forwarding reference (because of the template type), which is an entirely different can of worms.