My MiscUtil library contains a ProjectionComparer to build an IComparer<T> from a projection delegate. It would be the work of 10 minutes to make a ProjectionEqualityComparer to do the same thing.
EDIT: Here's the code for ProjectionEqualityComparer:
using System;
using System.Collections.Generic;
/// <summary>
/// Non-generic class to produce instances of the generic class,
/// optionally using type inference.
/// </summary>
public static class ProjectionEqualityComparer
{
/// <summary>
/// Creates an instance of ProjectionEqualityComparer using the specified projection.
/// </summary>
/// <typeparam name="TSource">Type parameter for the elements to be compared</typeparam>
/// <typeparam name="TKey">Type parameter for the keys to be compared,
/// after being projected from the elements</typeparam>
/// <param name="projection">Projection to use when determining the key of an element</param>
/// <returns>A comparer which will compare elements by projecting
/// each element to its key, and comparing keys</returns>
public static ProjectionEqualityComparer<TSource, TKey> Create<TSource, TKey>(Func<TSource, TKey> projection)
{
return new ProjectionEqualityComparer<TSource, TKey>(projection);
}
/// <summary>
/// Creates an instance of ProjectionEqualityComparer using the specified projection.
/// The ignored parameter is solely present to aid type inference.
/// </summary>
/// <typeparam name="TSource">Type parameter for the elements to be compared</typeparam>
/// <typeparam name="TKey">Type parameter for the keys to be compared,
/// after being projected from the elements</typeparam>
/// <param name="ignored">Value is ignored - type may be used by type inference</param>
/// <param name="projection">Projection to use when determining the key of an element</param>
/// <returns>A comparer which will compare elements by projecting
/// each element to its key, and comparing keys</returns>
public static ProjectionEqualityComparer<TSource, TKey> Create<TSource, TKey>
(TSource ignored,
Func<TSource, TKey> projection)
{
return new ProjectionEqualityComparer<TSource, TKey>(projection);
}
}
/// <summary>
/// Class generic in the source only to produce instances of the
/// doubly generic class, optionally using type inference.
/// </summary>
public static class ProjectionEqualityComparer<TSource>
{
/// <summary>
/// Creates an instance of ProjectionEqualityComparer using the specified projection.
/// </summary>
/// <typeparam name="TKey">Type parameter for the keys to be compared,
/// after being projected from the elements</typeparam>
/// <param name="projection">Projection to use when determining the key of an element</param>
/// <returns>A comparer which will compare elements by projecting each element to its key,
/// and comparing keys</returns>
public static ProjectionEqualityComparer<TSource, TKey> Create<TKey>(Func<TSource, TKey> projection)
{
return new ProjectionEqualityComparer<TSource, TKey>(projection);
}
}
/// <summary>
/// Comparer which projects each element of the comparison to a key, and then compares
/// those keys using the specified (or default) comparer for the key type.
/// </summary>
/// <typeparam name="TSource">Type of elements which this comparer
/// will be asked to compare</typeparam>
/// <typeparam name="TKey">Type of the key projected
/// from the element</typeparam>
public class ProjectionEqualityComparer<TSource, TKey> : IEqualityComparer<TSource>
{
readonly Func<TSource, TKey> projection;
readonly IEqualityComparer<TKey> comparer;
/// <summary>
/// Creates a new instance using the specified projection, which must not be null.
/// The default comparer for the projected type is used.
/// </summary>
/// <param name="projection">Projection to use during comparisons</param>
public ProjectionEqualityComparer(Func<TSource, TKey> projection)
: this(projection, null)
{
}
/// <summary>
/// Creates a new instance using the specified projection, which must not be null.
/// </summary>
/// <param name="projection">Projection to use during comparisons</param>
/// <param name="comparer">The comparer to use on the keys. May be null, in
/// which case the default comparer will be used.</param>
public ProjectionEqualityComparer(Func<TSource, TKey> projection, IEqualityComparer<TKey> comparer)
{
if (projection == null)
{
throw new ArgumentNullException("projection");
}
this.comparer = comparer ?? EqualityComparer<TKey>.Default;
this.projection = projection;
}
/// <summary>
/// Compares the two specified values for equality by applying the projection
/// to each value and then using the equality comparer on the resulting keys. Null
/// references are never passed to the projection.
/// </summary>
public bool Equals(TSource x, TSource y)
{
if (x == null && y == null)
{
return true;
}
if (x == null || y == null)
{
return false;
}
return comparer.Equals(projection(x), projection(y));
}
/// <summary>
/// Produces a hash code for the given value by projecting it and
/// then asking the equality comparer to find the hash code of
/// the resulting key.
/// </summary>
public int GetHashCode(TSource obj)
{
if (obj == null)
{
throw new ArgumentNullException("obj");
}
return comparer.GetHashCode(projection(obj));
}
}
And here's a sample use:
var f3 = f1.Except(f2, ProjectionEqualityComparer<Foo>.Create(a => a.key));
Comparer<T>.Create
to create a Comparer<T>, but noEqualityComparer<T>.Create()
which is what we need here. Also watch out for some of the remarks here that discuss whether to implement the interface or derive a new class from EqualityComparer : learn.microsoft.com/en-us/dotnet/api/… – Zebra