I'm attempting to call the following trivial C function from C#:
SIMPLEDLL_API const char* ReturnString()
{
return "Returning a static string!";
}
With the following P/Invoke declaration (with or without the return attribute, it makes no difference):
[DllImport("SimpleDll")]
[return: MarshalAs(UnmanagedType.LPStr)]
public static extern string ReturnString();
It works if the DLL is a Debug build but crashes in a Release build (AccessViolationException).
I am calling over a dozen other simple functions and this is the only one that fails (here are the others:)
[DllImport("SimpleDll")] public static extern int NextInt();
[DllImport("SimpleDll")] public static extern void SetNextInt(int x);
[DllImport("SimpleDll")] public static extern int AddInts(int a, int b);
[DllImport("SimpleDll")] public static extern int AddFourInts(int a, int b, int c, int d);
[DllImport("SimpleDll")] public static extern double AddDoubles(double x, double y);
[DllImport("SimpleDll")] public static extern IntPtr AddDoublesIndirect(ref double x, ref double y);
[DllImport("SimpleDll")] [return: MarshalAs(UnmanagedType.U1)]
public static extern char CharStringArgument([MarshalAs(UnmanagedType.LPStr)]string s);
[DllImport("SimpleDll")] [return: MarshalAs(UnmanagedType.U2)]
public static extern char WCharStringArgument([MarshalAs(UnmanagedType.LPWStr)]string s);
[DllImport("SimpleDll")] [return: MarshalAs(UnmanagedType.LPWStr)]
public static extern string ReturnWString();
[DllImport("SimpleDll")] [return: MarshalAs(UnmanagedType.BStr)]
public static extern string ReturnBSTR();
[DllImport("SimpleDll")] public static extern System.Drawing.Point MakePoint(int x, int y);
[DllImport("SimpleDll")] public static extern IntPtr MakePointIndirect(int x, int y);
[DllImport("SimpleDll")] public static extern int GetPointY(System.Drawing.Point p);
[DllImport("SimpleDll")] public static extern int GetPointYIndirect(ref System.Drawing.Point pp);
[DllImport("SimpleDll")] public static extern int SumIntegers(ref int firstElem, int size);