I am trying to delay code in Kotlin I have tried
Thread.sleep(1000)
But its freezes the UI.
Does somebody know why this is happening And how to delay without freezing the UI?
I am trying to delay code in Kotlin I have tried
Thread.sleep(1000)
But its freezes the UI.
Does somebody know why this is happening And how to delay without freezing the UI?
What went wrong
Usage Thread.sleep(...)
Thread.sleep causes the current thread to suspend execution for a specified period. This is an efficient means of making processor time available to the other threads of an application or other applications that might be running on a computer system.
For the OP (Original Poster / Asker)'s clarification:
It freezes the UI, does somebody know why this is happening?
As mentioned above from the official documentation of Java, you are experiencing a some sort of freezing in the UI because you have called it in the Main Thread.
Main Thread or if you are doing your stuff in Android, it is often called the UI Thread:
On the Android platform, applications operate, by default, on one thread. This thread is called the UI thread. It is often called that because this single thread displays the user interface and listens for events that occur when the user interacts with the app.
Without using the help of multi-threading APIs (Such as Runnable
, Coroutines
, RxJava
), you will automatically be invoking Thread.sleep(1000)
on the UI Thread that is why you are experiencing such "UI Freezing" experience because, other UI Operations
are blocked from accessing the thread since you have invoke a suspension on it.
And how to delay without freezing the ui?
Harness the power of available APIs for multi-threading, so far it's good to start with the following options:
1. Runnable
In Java
// Import
import android.os.Handler;
// Use
final Handler handler = new Handler();
handler.postDelayed(new Runnable() {
@Override
public void run() {
// do something after 1000ms
}
}, 1000);
In Kotlin
// Import
import android.os.Handler;
// Use
val handler = Handler()
handler.postDelayed({
// do something after 1000ms
}, 1000)
2. Kotlin Coroutines
// Import
import java.util.*
import kotlin.concurrent.schedule
// Use
Timer().schedule(1000){
// do something after 1 second
}
3. RxJava
// Import
import io.reactivex.Completable
import java.util.concurrent.TimeUnit
// Use
Completable
.timer(1, TimeUnit.SECONDS)
.subscribeOn(Schedulers.io()) // where the work should be done
.observeOn(AndroidSchedulers.mainThread()) // where the data stream should be delivered
.subscribe({
// do something after 1 second
}, {
// do something on error
})
Amongst the three, currently, RxJava is the way to go for multi threading and handling vast amount of data streams in your application. But, if you are just starting out, it is good to try out the fundamentals first.
References
Handler
as suggested: developer.android.com/reference/kotlin/android/os/Handler#init –
Running You can use Handler object https://developer.android.com/reference/android/os/Handler.
val handler = Handler()
val runnable = Runnable {
// code which will be delayed
}
handler.postDelayed(runnable, 1000)
1000 is time in miliseconds, you should replace it with your value.
If you don't want to freeze the UI, you need to execute your code off of the MainThread.
There are a lot of way of doing it. Some examples:
Thread {
Thread.sleep(1000)
// Your code
}.start()
You need https://github.com/ReactiveX/RxJava
Flowable.timer(1000, TimeUnit.MILLISECONDS)
.subscribeOn(AndroidSchedulers.mainThread())
.subscribe {
// Your code
}
GlobalScope.launch { // launch new coroutine in background and continue
delay(1000L) // non-blocking delay for 1 second (default time unit is ms)
println("World!") // print after delay
}
reference: https://kotlinlang.org/docs/reference/coroutines-overview.html
if you are looking at delaying the code on a background thread and update the UI later kotlin coroutines come in handy check below
Timer().schedule(2000){
CoroutineScope(Main).launch {
withContext(Main){
//run UI related code
//will be executed after the timeout
}
}
}
GlobalSocpe.launch(Dispatchers.MAIN){
delay(5000)
}
this is the code part you asked for. But for your solution, first understand
launch
and
async
Similarly you should understand other values of
Dispatchers
Delayed code on UI Thread with Coroutines from a Fragment
Timer().schedule(1000) {
activity?.runOnUiThread {
// do something after 1000ms
}
}
If you get this Exception
java.lang.IllegalStateException: Method setCurrentState must be called on the main thread
Handler is Deprecated
Thread.sleep(1000);
Causes the currently executing thread to sleep (temporarily cease execution) for the specified number of milliseconds, [...]
see https://docs.oracle.com/javase/7/docs/api/java/lang/Thread.html#sleep(long)
If you call this on the UI thread, which is the default thread your code runs on, it will stop and wait.
In pure Kotlin you should use a coroutine:
import kotlinx.coroutines.* fun main() { GlobalScope.launch { // launch new coroutine in background and continue delay(1000L) // non-blocking delay for 1 second (default time unit is ms) println("World!") // print after delay } println("Hello,") // main thread continues while coroutine is delayed Thread.sleep(2000L) // block main thread for 2 seconds to keep JVM alive }
If you are programming an Android app you can use a Handler and Androidx for especially nice syntax:
Handler().postDelayed( 1000 ) { doSomething() }
Use this extension:
//extension:
fun GlobalScope.runDelayedUITask(delay: Long, task: () -> Unit) {
launch(Dispatchers.IO) {
delay(delay)
launch(Dispatchers.Main) {
task()
}
}
}
//usage:
GlobalScope.runDelayedUITask(1000) {
//Your task...
}
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