I am studying a java tutorial and saw that the way to find the x/y indexes of a JButton inside a GridLayout is to traverse a bidimensional array of buttons b which is associated to the layout and checking if
b[i][j] == buttonReference
.
@Override
public void actionPerformed(ActionEvent ae) {
JButton bx = (JButton) ae.getSource();
for (int i = 0; i < 5; i++)
for (int j = 0; j < 5; j++)
if (b[i][j] == bx)
{
bx.setBackground(Color.RED);
}
}
Is there an easier way to get the X/Y indexes of a button?
Something like:
JButton button = (JButton) ev.getSource();
int x = this.getContentPane().getComponentXIndex(button);
int y = this.getContentPane().getComponentYIndex(button);
this
being a GameWindow instance and ev
the ActionEvent triggered when the user presses the button.
In this case it should get: x == 2, y == 1
@GameWindow.java:
package javaswingapplication;
import java.awt.Color;
import java.awt.GridLayout;
import java.awt.event.*;
import javax.swing.*;
public class GameWindow extends JFrame implements ActionListener
{
JButton b[][] = new JButton[5][5];
int v1[] = { 2, 5, 3, 7, 10 };
int v2[] = { 3, 5, 6, 9, 12 };
public GameWindow(String title)
{
super(title);
setLayout(new GridLayout(5, 5));
setDefaultCloseOperation(EXIT_ON_CLOSE );
for (int i = 0; i < 5; i++)
for (int j = 0; j < 5; j++)
{
b[i][j] = new JButton();
b[i][j].addActionListener(this);
add(b[i][j]);
}
}
@Override
public void actionPerformed(ActionEvent ae) {
((JButton)ae.getSource()).setBackground(Color.red);
}
}
@JavaSwingApplication.java:
package javaswingapplication;
public class JavaSwingApplication {
public static void main(String[] args) {
GameWindow g = new GameWindow("Game");
g.setVisible(true);
g.setSize(500, 500);
}
}