If you're just going to use an image of a round button, then why not just use a JLabel
? That is, simply invoke setIcon(...)
, passing your BufferedImage
instance as an argument.
CODE
public final class RoundedButtonDemo {
private static BufferedImage bi;
public static void main(String[] args){
try {
loadImage();
SwingUtilities.invokeLater(new Runnable(){
@Override
public void run() {
createAndShowGUI();
}
});
} catch (IOException e) {
// handle exception
}
}
private static void loadImage() throws IOException{
bi = ImageIO.read(RoundedButtonDemo.class.getResource("../resources/login.png"));
}
private static void createAndShowGUI(){
final JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
final JLabel label = new JLabel();
label.setIcon(new ImageIcon(bi));
frame.getContentPane().add(label);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}
OUTPUT
Keep in mind that you'll need to either programmatically make the background of your image transparent, or you'll need to use an image editing tool like Paint.NET.