How can I do something similar to the following C code in VB 6?
#ifdef _DEBUG_
// do things
#else
// do other things
#end if
How can I do something similar to the following C code in VB 6?
#ifdef _DEBUG_
// do things
#else
// do other things
#end if
It's pretty much the same as the other languages that you're used to. The syntax looks like this:
#If DEBUG = 1 Then
' Do something
#Else
' Do something else
#End If
It's easy to remember if you just remember that the syntax is exactly the same as the other flow-control statements in VB 6, except that the compile-time conditionals start with a pound sign (#
).
The trick is actually defining the DEBUG
(or whatever) constant because I'm pretty sure that there isn't one defined by default. There are two standard ways of doing it:
Use the #Const
keyword to define the constant at the top of each source file. The definition that you establish in this way is valid throughout the entire source module. It would look something like:
#Const DEBUG = 1
Set the constant in the project's properties. This would define a constant that is valid throughout the entire project (and is probably what you want for a "Debug" mode indicator).
To do this, enter something like the following in the "Conditional Compilation Constants" textbox on the "Make" tab of the "Project Properties" dialog box:
DEBUG = 1
You can define multiple constants in this dialog by separating each of them with a colon (:
):
DEBUG = 1 : VERSION2 = 1
Remember that any constant which is not defined is assumed to be 0.
DEBUG
symbol is not defined automatically, you have to do it yourself. So switching to "release" mode is a manual action. Yes, in this example, you'd change the compile-time DEBUG
constant to 0. –
Changchun #
symbol. This has nothing to do with the regular compiler. This is a separate stage that happens before regular compilation. Defining the symbol in a code file only declares it for that code file. There is no such thing as "global scope" for preprocessor symbols. That's why you need to use the dialog. –
Changchun Cody has told you about conditional compilation. I'd like to add that if you want different behaviour when debugging on the IDE (e.g. turn off your own error handling so that the IDE traps errors) you don't need conditional compilation. You can detect the IDE at runtime like this.
On Error Resume Next
Debug.Print 1/0
If Err=0 then
'Compiled Binary
Else
'in the IDE
End if
This works because Debug.Print is omitted in the compiled EXE.
On Error Resume Next
at some point, eh? :-) –
Changchun To achieve the same effect as MarkJ, but with error handling, you can use the following code.
Public Function GetRunningInIDE() As Boolean
Dim x As Long
Debug.Assert Not TestIDE(x)
GetRunningInIDE = x = 1
End Function
Private Function TestIDE(x As Long) As Boolean
x = 1
End Function
When you are running from within the IDE, there will be an extra overhead of calling a function (which is ridiculously small). When compiled, this evaluates to a simple number comparison.
This is my short and stable code. I think it is better than conditional constants, because you don't need to change it every complication time.
Public Function InIDE() As Boolean
On Error Resume Next
Debug.Print 0 / 0
InIDE = Err.Number <> 0
End Function
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