The application that I am working on plays music files. If a timer expires I want the music to fade out. How do I do that. I am using MediaPlayer to play music and music files are present in raw folder of my application.
One way to do it is to use MediaPlayer.setVolume(right, left)
and have these values decrement after every iteration..here is a rough idea
float volume = 1;
float speed = 0.05f;
public void FadeOut(float deltaTime)
{
mediaPlayer.setVolume(volume, volume);
volume -= speed* deltaTime
}
public void FadeIn(float deltaTime)
{
mediaPlayer.setVolume(volume, volume);
volume += speed* deltaTime
}
The FadeIn()
or FadeOut()
should be called once this timer of yours has expired. The method doesn't need to take the deltaTime, but it's better as it will lower the volume at the same rate across all devices.
This is my entire handler class for Android MediaPlayer. Look at the play() and pause() functions. Both contain the ability to either fade or not. The updateVolume() function was the key to let the sound increase/decrease linearly.
package com.stackoverflow.utilities;
import java.io.File;
import java.util.Timer;
import java.util.TimerTask;
import android.content.Context;
import android.media.MediaPlayer;
import android.net.Uri;
public class MusicHandler {
private MediaPlayer mediaPlayer;
private Context context;
private int iVolume;
private final static int INT_VOLUME_MAX = 100;
private final static int INT_VOLUME_MIN = 0;
private final static float FLOAT_VOLUME_MAX = 1;
private final static float FLOAT_VOLUME_MIN = 0;
public MusicHandler(Context context) {
this.context = context;
}
public void load(String path, boolean looping) {
mediaPlayer = MediaPlayer.create(context, Uri.fromFile(new File(path)));
mediaPlayer.setLooping(looping);
}
public void load(int address, boolean looping) {
mediaPlayer = MediaPlayer.create(context, address);
mediaPlayer.setLooping(looping);
}
public void play(int fadeDuration) {
// Set current volume, depending on fade or not
if (fadeDuration > 0)
iVolume = INT_VOLUME_MIN;
else
iVolume = INT_VOLUME_MAX;
updateVolume(0);
// Play music
if (!mediaPlayer.isPlaying())
mediaPlayer.start();
// Start increasing volume in increments
if (fadeDuration > 0) {
final Timer timer = new Timer(true);
TimerTask timerTask = new TimerTask() {
@Override
public void run() {
updateVolume(1);
if (iVolume == INT_VOLUME_MAX) {
timer.cancel();
timer.purge();
}
}
};
// calculate delay, cannot be zero, set to 1 if zero
int delay = fadeDuration / INT_VOLUME_MAX;
if (delay == 0)
delay = 1;
timer.schedule(timerTask, delay, delay);
}
}
public void pause(int fadeDuration) {
// Set current volume, depending on fade or not
if (fadeDuration > 0)
iVolume = INT_VOLUME_MAX;
else
iVolume = INT_VOLUME_MIN;
updateVolume(0);
// Start increasing volume in increments
if (fadeDuration > 0) {
final Timer timer = new Timer(true);
TimerTask timerTask = new TimerTask() {
@Override
public void run() {
updateVolume(-1);
if (iVolume == INT_VOLUME_MIN) {
// Pause music
if (mediaPlayer.isPlaying())
mediaPlayer.pause();
timer.cancel();
timer.purge();
}
}
};
// calculate delay, cannot be zero, set to 1 if zero
int delay = fadeDuration / INT_VOLUME_MAX;
if (delay == 0)
delay = 1;
timer.schedule(timerTask, delay, delay);
}
}
private void updateVolume(int change) {
// increment or decrement depending on type of fade
iVolume = iVolume + change;
// ensure iVolume within boundaries
if (iVolume < INT_VOLUME_MIN)
iVolume = INT_VOLUME_MIN;
else if (iVolume > INT_VOLUME_MAX)
iVolume = INT_VOLUME_MAX;
// convert to float value
float fVolume = 1 - ((float) Math.log(INT_VOLUME_MAX - iVolume) / (float) Math.log(INT_VOLUME_MAX));
// ensure fVolume within boundaries
if (fVolume < FLOAT_VOLUME_MIN)
fVolume = FLOAT_VOLUME_MIN;
else if (fVolume > FLOAT_VOLUME_MAX)
fVolume = FLOAT_VOLUME_MAX;
mediaPlayer.setVolume(fVolume, fVolume);
}
}
One way to do it is to use MediaPlayer.setVolume(right, left)
and have these values decrement after every iteration..here is a rough idea
float volume = 1;
float speed = 0.05f;
public void FadeOut(float deltaTime)
{
mediaPlayer.setVolume(volume, volume);
volume -= speed* deltaTime
}
public void FadeIn(float deltaTime)
{
mediaPlayer.setVolume(volume, volume);
volume += speed* deltaTime
}
The FadeIn()
or FadeOut()
should be called once this timer of yours has expired. The method doesn't need to take the deltaTime, but it's better as it will lower the volume at the same rate across all devices.
It is a very good class sngreco.
To make it more complete I will add stop() function to stop the player with fade, and stopAndRelease() to stop the player and release the resources securely, very useful to use when you call Activity methods like onStop() or onDestroy().
The two methods:
public void stop(int fadeDuration)
{
try {
// Set current volume, depending on fade or not
if (fadeDuration > 0)
iVolume = INT_VOLUME_MAX;
else
iVolume = INT_VOLUME_MIN;
updateVolume(0);
// Start increasing volume in increments
if (fadeDuration > 0)
{
final Timer timer = new Timer(true);
TimerTask timerTask = new TimerTask()
{
@Override
public void run()
{
updateVolume(-1);
if (iVolume == INT_VOLUME_MIN)
{
// Pause music
mediaPlayer.stop();
timer.cancel();
timer.purge();
}
}
};
// calculate delay, cannot be zero, set to 1 if zero
int delay = fadeDuration / INT_VOLUME_MAX;
if (delay == 0)
delay = 1;
timer.schedule(timerTask, delay, delay);
}
} catch (Exception e) {
e.printStackTrace();
}
}
public void stopAndRelease(int fadeDuration) {
try {
final Timer timer = new Timer(true);
TimerTask timerTask = new TimerTask()
{
@Override
public void run()
{
updateVolume(-1);
if (iVolume == INT_VOLUME_MIN)
{
// Stop and Release player after Pause music
mediaPlayer.stop();
mediaPlayer.release();
timer.cancel();
timer.purge();
}
}
};
timer.schedule(timerTask, fadeDuration);
} catch (Exception e) {
e.printStackTrace();
}
}
I have been working on this I hope it helps :D :
private static void crossFade() {
MediaPlayerManager.fadeOut(currentPlayer, 2000);
MediaPlayerManager.fadeIn(auxPlayer, 2000);
currentPlayer = auxPlayer;
auxPlayer = null;
}
public static void fadeOut(final MediaPlayer _player, final int duration) {
final float deviceVolume = getDeviceVolume();
final Handler h = new Handler();
h.postDelayed(new Runnable() {
private float time = duration;
private float volume = 0.0f;
@Override
public void run() {
if (!_player.isPlaying())
_player.start();
// can call h again after work!
time -= 100;
volume = (deviceVolume * time) / duration;
_player.setVolume(volume, volume);
if (time > 0)
h.postDelayed(this, 100);
else {
_player.stop();
_player.release();
}
}
}, 100); // 1 second delay (takes millis)
}
public static void fadeIn(final MediaPlayer _player, final int duration) {
final float deviceVolume = getDeviceVolume();
final Handler h = new Handler();
h.postDelayed(new Runnable() {
private float time = 0.0f;
private float volume = 0.0f;
@Override
public void run() {
if (!_player.isPlaying())
_player.start();
// can call h again after work!
time += 100;
volume = (deviceVolume * time) / duration;
_player.setVolume(volume, volume);
if (time < duration)
h.postDelayed(this, 100);
}
}, 100); // 1 second delay (takes millis)
}
public static float getDeviceVolume() {
int volumeLevel = audioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
int maxVolume = audioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
return (float) volumeLevel / maxVolume;
}
Here is my simplified adaptation of stock Android Alarm Clock's fade in implementation.
Rather than defining the number of steps/increments and then increasing the volume step by step (as in other answers to this question), it adjusts volume every 50ms (configurable value) working out steps/increments on the scale between -40dB (near silent) and 0dB (max; relative to the stream volume) based on:
- Preset effect duration (can be hard-coded or set by user)
- Elapsed time since the playback started
See computeVolume()
below for the juicy bits.
Full original code can be found here: Google Source
private MediaPlayer mMediaPlayer;
private long mCrescendoDuration = 0;
private long mCrescendoStopTime = 0;
// Default settings
private static final boolean DEFAULT_CRESCENDO = true;
private static final int CRESCENDO_DURATION = 1;
// Internal message codes
private static final int EVENT_VOLUME = 3;
// Create a message Handler
@SuppressLint("HandlerLeak")
private Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
...
case EVENT_VOLUME:
if (adjustVolume()) {
scheduleVolumeAdjustment();
}
break;
...
}
}
};
// Obtain user preferences
private void getPrefs() {
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(this);
...
final boolean crescendo = prefs.getBoolean(SettingsActivity.KEY_CRESCENDO, DEFAULT_CRESCENDO);
if (crescendo) {
// Convert mins to millis
mCrescendoDuration = CRESCENDO_DURATION * 1000 * 60;
} else {
mCrescendoDuration = 0;
}
...
}
// Start the playback
private void play(Alarm alarm) {
...
// Check to see if we are already playing
stop();
// Obtain user preferences
getPrefs();
// Check if crescendo is enabled. If it is, set alarm volume to 0.
if (mCrescendoDuration > 0) {
mMediaPlayer.setVolume(0, 0);
}
mMediaPlayer.setDataSource(this, alarm.alert);
startAlarm(mMediaPlayer);
...
}
// Do the common stuff when starting the alarm.
private void startAlarm(MediaPlayer player) throws java.io.IOException, IllegalArgumentException, IllegalStateException {
final AudioManager audioManager = (AudioManager)getSystemService(Context.AUDIO_SERVICE);
// Do not play alarms if stream volume is 0
// (typically because ringer mode is silent).
if (audioManager.getStreamVolume(AudioManager.STREAM_ALARM) != 0) {
player.setAudioStreamType(AudioManager.STREAM_ALARM);
player.setLooping(true);
player.prepare();
player.start();
// Schedule volume adjustment
if (mCrescendoDuration > 0) {
mCrescendoStopTime = System.currentTimeMillis() + mCrescendoDuration;
scheduleVolumeAdjustment();
}
}
}
// Stop the playback
public void stop() {
...
if (mMediaPlayer != null) {
mMediaPlayer.stop();
mMediaPlayer.release();
mMediaPlayer = null;
}
mCrescendoDuration = 0;
mCrescendoStopTime = 0;
...
}
// Schedule volume adjustment 50ms in the future.
private void scheduleVolumeAdjustment() {
// Ensure we never have more than one volume adjustment queued.
mHandler.removeMessages(EVENT_VOLUME);
// Queue the next volume adjustment.
mHandler.sendMessageDelayed( mHandler.obtainMessage(EVENT_VOLUME, null), 50);
}
// Adjusts the volume of the ringtone being played to create a crescendo effect.
private boolean adjustVolume() {
// If media player is absent or not playing, ignore volume adjustment.
if (mMediaPlayer == null || !mMediaPlayer.isPlaying()) {
mCrescendoDuration = 0;
mCrescendoStopTime = 0;
return false;
}
// If the crescendo is complete set the volume to the maximum; we're done.
final long currentTime = System.currentTimeMillis();
if (currentTime > mCrescendoStopTime) {
mCrescendoDuration = 0;
mCrescendoStopTime = 0;
mMediaPlayer.setVolume(1, 1);
return false;
}
// The current volume of the crescendo is the percentage of the crescendo completed.
final float volume = computeVolume(currentTime, mCrescendoStopTime, mCrescendoDuration);
mMediaPlayer.setVolume(volume, volume);
// Schedule the next volume bump in the crescendo.
return true;
}
/**
* @param currentTime current time of the device
* @param stopTime time at which the crescendo finishes
* @param duration length of time over which the crescendo occurs
* @return the scalar volume value that produces a linear increase in volume (in decibels)
*/
private static float computeVolume(long currentTime, long stopTime, long duration) {
// Compute the percentage of the crescendo that has completed.
final float elapsedCrescendoTime = stopTime - currentTime;
final float fractionComplete = 1 - (elapsedCrescendoTime / duration);
// Use the fraction to compute a target decibel between -40dB (near silent) and 0dB (max).
final float gain = (fractionComplete * 40) - 40;
// Convert the target gain (in decibels) into the corresponding volume scalar.
final float volume = (float) Math.pow(10f, gain/20f);
//LOGGER.v("Ringtone crescendo %,.2f%% complete (scalar: %f, volume: %f dB)", fractionComplete * 100, volume, gain);
return volume;
}
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