Viewport Navigation Troubles
Asked Answered
M

2

0

Hi all,

I've just started on Godot and one thing I struggle with is the viewport navigation. I'll keep trying to use the standard settings, but everything else I use works with option + left click, middle click, right click for orbit, pan and zoom.
Is there a way to set this in Godot. I noticed there was a "Maya" setting in the editor settings but that didn't work at all. Maybe it's broken?
Anyway I thought I'd check here. It would be really nice to have something familiar to grab on to while I'm learning.
Also weird I couldn't find anyone else on a search?

Thanks!
Pete

Millhon answered 19/10, 2023 at 21:40 Comment(0)
B
1

It's hardcoded I'm afraid. This is where in the engine it all happens if you look at the source:

node_3d_editor_plugin.cpp ln:433
ViewportRotationControl::gui_input

If you really want, you might be interested in proposing that they add 3D Viewport mouse control remapping. If you go to their proposals page on github, you can add a new proposal requesting this feature. I just did a search, and I didn't find such a proposal already existing. Even if your proposal is rejected, a lot of the maintainers and contributors look at the proposals, and one of them might know a plugin that could help you.

I know there used to be a 3Dconexxion plugin for Godot, but well... The person who was working on that has removed themselves from the community, unfortunately. Still, hopefully there might be something out there for you.

Blatman answered 20/10, 2023 at 0:45 Comment(0)
M
0

Hey Digression, I wasn't notified of you reply sorry and thanks for getting back to me.
I just figured it out, there was a thread out there. You have to switch to "Maya" mode and set all the modifiers to alt/option.

Finding it so much easier like this 😃
P.

Millhon answered 25/10, 2023 at 19:33 Comment(0)

© 2022 - 2024 — McMap. All rights reserved.