There's two answers to this: one for replicating the behaviour of earlier versions here (where a global table is created), and one for implementing the behaviour that is now conventional (which is to create and return an anonymous table).
For the former:
lua_newtable(L);
luaL_setfuncs(L, polycoreLib, 0);
lua_setglobal(L, "Polycore");
This isn't quite the same as luaL_openlib
, because if there is an existing global table Polycore
it will overwrite it rather than merging with it. If merging is a concern, use lua_getglobal
first, then if it pushed a table re-use that rather than creating a new one:
lua_getglobal(L, "Polycore");
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
lua_newtable(L);
}
luaL_setfuncs(L, polycoreLib, 0);
lua_setglobal(L, "Polycore");
The latter is easier because you don't need to care about merging:
lua_newtable(L);
luaL_setfuncs(L, polycoreLib, 0);
return 1;
With this approach, it is the caller's reponsibility to bind the table, as in:
local Polycore = require "Polycore"